Checked everything and thought all ok. Turned on and flashers locked on. Switched off and disconnected flasher pcb. Turned on and played a game.
Problems were lots of controlled lamps off like bonus lights etc, all which look like come from the aux lamp driver.
Single drop target red stand up target does phantom activations to reset target??? Dunno why
Other working controlled lamps work strangely not lit but recognized as activated and then turn on other times. Dunno if related to problem
Knocker activated and looks like blown Q3 again as locked on. Disconnected knocker and played another longer game.
At completion took notes to report back here and GI's and sound go out. F5 on rectifier gone and hot to touch.
Replaced fuse and disconnected J1 and back to previous situation.
While during switch test single drop target activated as 17 then pulsed to zero which the manual said it would but it kept changing 17 to 0 to 17 like the pulsating reported in gameplay.
Is a short still on the go and is there a tip102 for the flasher circuit? I did replace the flasher under pf lamp holder in the resto to #44. Also history of machine, this globe was removed and flashers no go. I put a globe in and all well. I'm wondering if there was a previous issue re burn marks on pf.
Sorry for so many questions.