Author Topic: Flash Gordon dodgy fuse  (Read 1633 times)

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Offline Crashramp

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Re: Flash Gordon dodgy fuse
« on: January 28, 2016, 03:50:52 PM »
So the game is working once the fuses were reseated. I'd say the fuse holders - but they are new - so it has to be the fuse. A fuse can measure good, but under load it may go open.


That's good to know thanks Nino, I'd assumed they'd either work or they wouldn't. I hadn't considered that they might occasionally fail under load but test ok when not.