Author Topic: Amusement Worx Adelaide Pinball Comp Thursday 22nd March 2016  (Read 4890 times)

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Offline pinsanity

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Thanks to those who attended the first AW comp. It was much appreciated and a great night was had by all attendees (both players and observers).

Second competition date has now been announced due to popular demand.  ^^^

Details as below:-

IFPA approved
PINBALL COMPETITION 22nd March 2016
DUE TO THE HIGH DEMAND
See below for all the info
Pinball competition format
Brackelope

GENERAL INFORMATION:
1. Registration and warm up 5.00 - 6.30 sharp.
2. Information and questions from players 6.30 - 6.40.
3. Competition #1: 6.40-8.15.
Competition #2: 8.15-9.45.
Competition #3: 9.45-11.15.
4. We are running three competitions on the night. So you can go whenever you like. Stay for all three or just play in one. There will probably be 10 - 12 machines in use on the night.
5. Each comp will be a two strike knockout format using matchplay events. Each comp will have a slightly different format to make it interesting.
6. For each round in each comp you will be allocated an opponent and a machine to play one game on. Whoever loses that game has one strike. You stay in the comp until you lose two matches (two strikes). With this format you get a second chance and as the comp goes quickly if you get knocked out you can play in another comp on the night.
7. ENTRY FEE: $25
8. On the night players should have their IFPA # ready, to save time. Just Google IFPA and your name to get your # if you have one.
9. Simon reserves the right to change the format. For example: to make the competition go faster he may change the arena draw to manual to save time if machines are vacant. But the knockout format is what we will run by.


COMPETITION #1
1. TOURNAMENT NAME: Amusement Worx Pinball Competition #1 March
2. DATE: Tuesday March 22nd at Amusement Worx 285-287 Torrens Road West Croydon 5008 SA.
3. EVENT: Main.
4. TOURNAMENT DIRECTOR: Simon Wisbey.
5. ESTIMATED # OF PLAYERS: 24.
6. TGP: 15-23 players; 8. 24-39 players; 9.
7. UNLIMITED QUALIFYING: No.
8. FORMAT: Two strike knockout
1) Seeding: IFPA
2) First round pairing: Slaughter - highest seed plays lowest seed
3) General pairing: Swiss - players will play against players with the same win-loss record
4) Player order: Original seed - higher seed chooses player order
5) Arena draws: Balanced - computer tries to allocate arenas that have been played the fewest times
6) Number of strikes: Two
7) Value of byes: Full win
8) Allocation of byes if needed: Random

COMPETITION #2
1. TOURNAMENT NAME: Amusement Worx Pinball Competition #2 March
2. DATE: Tuesday March 22nd at Amusement Worx 285-287 Torrens Road West Croydon 5008 SA.
3. EVENT: Main.
4. TOURNAMENT DIRECTOR: Simon Wisbey.
5. ESTIMATED # OF PLAYERS: 24.
6. TGP: 15-23 players; 8. 24-39 players; 9.
7. UNLIMITED QUALIFYING: No.
8. FORMAT: Two strike knockout
1) Seeding: IFPA
2) First round pairing: Cross - field of players is divided in half with highest seed playing lowest seed in each half
3) General pairing: Balanced - players will be randomly paired
4) Player order: Balanced - player with fewest play order choices chooses player order
5) Arena draws: Balanced - computer tries to allocate arenas that have been played the fewest times
6) Number of strikes: Two
7) Value of byes: Full win
8) Allocation of byes if needed: Random

COMPETITION #3
1. TOURNAMENT NAME: Amusement Worx Pinball Competition #3 March
2. DATE: Tuesday March 22nd at Amusement Worx 285-287 Torrens Road West Croydon 5008 SA.
3. EVENT: Main.
4. TOURNAMENT DIRECTOR: Simon Wisbey.
5. ESTIMATED # OF PLAYERS: 24.
6. TGP: 15-23 players; 8. 24-39 players; 9.
7. UNLIMITED QUALIFYING: No.
8. FORMAT: Two strike knockout
1) Seeding: IFPA
2) First round pairing: Adjacent - players will play their adjacent seed
3) General pairing: Random - players will be randomly paired against each other
4) Player order: Random - players will be randomly assigned a player order
5) Arena draws: Balanced - computer tries to allocate arenas that have been played the fewest times
6) Number of strikes: Two
7) Value of byes: Full win
8) Allocation of byes if needed: Random