Here is a slightly dated top view layout sketch as a few were curious. The outlanes will now be flipper feeds so reverse as want fast feed ramps to the playfield that hit the playfield before the inlanes and won't drop but will be fast feed - I hope.
The mid ramp might curl around to the back of cooters now possibly using Star Gazers jump ramp idea and a third ramp might be designed in from a shot between Star Gazers police car / jump ramp. This extra ramp might be a straight jump ramp for people to have a power shot to jump but it might lead to the courthouse in the corner and have a almost slight vertical up and then drop down to issue a speed shot to the right flipper. The rhs ramp will be just a sweeping drive through the country side to the lhs flipper - no jumps. Both ramps will be flipper feed shots blending to the playfield not dropping down, then feed behind the Cooters Garage and the Barn and hug the outer rails to feed the reverse feed inlanes.
On lonesome pop at the end of Cooters garage like the bell on entry to the garage, Will have a petrol bowser to fill up petrol with all the driving your fuel will time out unless you get long range tanks from cooters through award upgrades.
Spell Barn via the 4 inserts to the flippers and drain to spell barn or door to activate the 3rd flipper so not a given and must be earnt at each ball.
I want a drop target built into the ramp to be knocked down and then take the shot again to make the jump.
Boss Hoggs office will have a safe to crack.
Boards Nest on the upper right will have 2 pops and a 3 post rubbered spinner to randomise the ball to return back down, send the ball left or right into the pops.
Spell Drive to activate one of the 3 lhs mission inserts
Spell Law to activate one of the 3 centre mission inserts
Shoot the barn or spell LEE in the top lanes? to activate one of the 3 rhs mission inserts
Spell
in and outlanes to be swapped around - currently doing CAD for this
That's the theory and with Star Gazers recent sketch the mid ramp might change and allow for the 3rd ramp to be added.
Also the reason I wanted a 3rd flipper is to get a shot through there for moonshine pickups and escapes as well design a couple of shots that can only be hit with that flipper so players can't advance everything without the 3rd flipper which must be earnt.