Author Topic: Ghost Busters - 2016 - would you get it  (Read 65956 times)

0 Members and 15 Guests are viewing this topic.

Offline pinsanity

  • Trade Count: (+2)
  • ******
  • Forum Posts:
Re: Ghost Busters - 2016 - would you get it
« Reply #555 on: May 12, 2016, 12:36:01 AM »
just for those getting a game be aware of some minor issues arising and fixes

a few people are having hit registering issues with Slimer after 10-20 hits. Interesting it is a wire that swings and hits a frame completes the circuit like a tilt bob but if the wire is not straight it can reduce the number of registered hits. Apparently the last image is the way to make slimer more reliable.


the other is the mid to rhs captive ball wire form as the wire rail is quite thin and after a few games many people are discovering that the wireform is bending and then trapping the captive ball high. Stern's fix at the moment is - just bend it straight.

just some tips for those getting a game to watch out for.

anyone was if the flipper was in the up position and if a ball dropped down on to the flipper in the up position it would drop a little and spring back up rebounding the ball back high again - this at the moment has been solved with a recent code update.

edit - another one was slimmer flew off his wire within 10 games - but a one off with no else yet reporting this one

It's a damn shame that the end consumers are effectively becoming the de facto beta testers for a product which should have been corrected in prototype stage.

The first time slimer didn't register in testing it should have been logged, the second time it should have been investigated, the third - well there wouldn't be a third as it would have been fixed before release.

This is the primary toy on a Pro machine after all.