Author Topic: SWEP1 neon issued again.  (Read 2301 times)

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Offline Retropin

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Re: SWEP1 neon issued again.
« on: June 05, 2016, 10:17:55 AM »
Start by putting the game into attract mode and see if neon lights up.. if not, ground the -ve lead(Black) and it should light up. Like most components in a pinball, these will sit high waiting for ground to activate them.