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The Aussie Pinball Arcade
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SWEP1 neon issued again.
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Message #186560
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Topic: SWEP1 neon issued again. (Read 2301 times)
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Retropin
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Re: SWEP1 neon issued again.
«
on:
June 05, 2016, 10:17:55 AM »
Start by putting the game into attract mode and see if neon lights up.. if not, ground the -ve lead(Black) and it should light up. Like most components in a pinball, these will sit high waiting for ground to activate them.
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SWEP1 neon issued again.
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Message #186560