wave development
been learning how to create this by setting up lots of profiles stepping back in a 3d space and then morphing those profiles to create a wave - this is the starting point but thought it might help people understand if they were curious and it is over the new proposed top plastic. I draw everything in 3d 1:1 scale in 3D Solidworks which is great as it allows me to assembly multiple parts and test for fit and function (to a degree).
back to the wave the below images show the virtual testing, will take many revisions to get to what is in my mind