Author Topic: Coconut Island Review  (Read 5584 times)

0 Members and 3 Guests are viewing this topic.

Offline Nug

  • Trade Count: (0)
  • ****
  • Forum Posts:
  • melbourne
  • NPC non-factory CEO
    • Coconut Island
Re: Coconut Island Review
« on: August 03, 2009, 10:46:45 AM »
half an hour after you left, the game is in bits !

main ramp is now shallower angle (10mm lower) and is much smoother and easier (the sweet spot is bigger !!)

the inner loop has a new stainless rail, is more reliable but still has issues with a direct straight shot, the rubber on the side of this loop has been moved so as stdm is not possible now from a failed mini loop (front lawn !)

there is another post to offset shitty dunny releases.

it is much easier to start modes now and i dropped the coconut count to restart modes --> 7 from 12

daniel anytime this week suit you ?

regards and thanks for the review

nug 
 <.>

 

 <.>
oh my mistake.. you are wrong !