Thanks for your PM on the matter. Yeah I thought a Virtual pinball s/w package would be great for novices like me to slap a pop bumper here or there and see during sim game play that a playfield part just doesn't make the cut or might work just great etc. I thought it might take the guess work out of playfield desgn before actually routing and postioning. It would be frustrating to find a loop shot or something just continually drains or a mini playfield shot is like having piss and can be done until the cows come home.
Look forward to seeing the project progress