So in transportation 2 pins on the socket jumped out of their positions and managed to swap them selves around then jump back into the socket. then the socket managed to jump off the first set of headers and jump onto the second set of headers. Then you have the solenoid controlled arms that dont go back far enough for thr balls to land on them. And last there is the problem of one of the gates sticking in the open position.
Wow, and I thought it was just some connectors came loose when transporting a pin - don't think I like the way they can fully rewire themselves, last time I ship a game.