Author Topic: Silver Castle Pinball making Timeshock  (Read 8064 times)

0 Members and 1 Guest are viewing this topic.

Offline swinks

  • Trade Count: (+18)
  • ******
  • High Score Initials:
  • Forum Posts:
  • Lake Macquarie, NSW
Silver Castle Pinball making Timeshock
« on: February 01, 2015, 07:52:29 AM »
Silver Castle Pinball from Holland are slowly getting the real life Timeshock up and running.



https://www.facebook.com/silvercastlepinball

The latest virtual version of the 90's Timeshock has just been released for ipad etc.

http://e3.kickstarter.com/mpss/c/1gA/6TYCAA/t.1k3/s7Cvsqq5Tn6WH4PucDL0Kg/h2/LO3b20GuNmy4LCnVtq84VuEJWSBnGf4UcfNMm8G2XEwpwjA6BkouG7cabxpKbcL1y7mdac9m81ifICHQS-2BenTg-3D-3D
https://swinks.com.au

for pinball parts (reproduction & mods)
for pinball t-shirts

Offline swinks

  • Trade Count: (+18)
  • ******
  • High Score Initials:
  • Forum Posts:
  • Lake Macquarie, NSW
Re: Silver Castle Pinball making Timeshock
« Reply #1 on: July 12, 2015, 08:33:24 AM »
cabinet art now almost finished and looks great.
http://www.pinballnews.com/games/timeshock/index3.html
https://swinks.com.au

for pinball parts (reproduction & mods)
for pinball t-shirts

Offline pinnies4me

  • Administrator
  • Trade Count: (+5)
  • *****
  • High Score Initials:
  • Forum Posts:
  • Victoria
Re: Silver Castle Pinball making Timeshock
« Reply #2 on: July 12, 2015, 09:04:50 AM »

Playfield looks really interesting in that video, looking forward to seeing some game play video.
“If you wanna escape, go up to a pinball machine. There’s a magic button on the front that takes you to a world under the glass and makes the the rest of the universe disappear.”

Offline swinks

  • Trade Count: (+18)
  • ******
  • High Score Initials:
  • Forum Posts:
  • Lake Macquarie, NSW
Re: Silver Castle Pinball making Timeshock
« Reply #3 on: June 16, 2016, 06:34:29 PM »


New update: https://www.facebook.com/silvercastlepinball/posts/1158138707606533

"It's been a while since our last post and a lot of progress has been made since then! Before getting into that however, let us answer the question that many have been asking: “When do we get to see the finished prototype?”.

As you know, our development cycle has turned out to be longer than anticipated. There are two main reasons for that:

One, we do not accept pre-orders until there is a finished prototype, and as a result have a limited pool of resources to work with. The reason for taking this approach is that we feel that our customers should not be the ones to carry the risk that comes with developing a pinball machine. The market as of late has indicated that this has been the right decision

And two, no matter how close the computer game comes to the real thing, not a single object in the whitewood could be left the same as in the game. That, together with all changes Dennis Nordman made, meant going through many playfield iterations and taking a lot of time to get to the point where we are now; a well flowing playfield layout that we’re very happy with.

As of now, we plan to have a playable prototype ready within a year.

So, back to progress! These are some of the major things that have happened with the project lately:

- Danny joined the team as our mechanical engineer.
- Micha joined the team as our electrical engineer
- Jean-Paul finished the cabinet artwork package
- The playfield shot layout and placement was finalized.
- The 10-ball trough was developed and prototyped
- The moving scoop mechanism for the Crystal was prototyped
- Single and Multi-insert LED boards were developed
- The driver and opto boards for the Crystal movement were engineered
- And last but certainly not least, a lot of time was put into documentation like wiring diagrams, power distribution, PCB schemas, parts lists, assembly instructions etc. to already prepare for a production phase.

Right now, electrical engineering is working on the audio/DSP boards while the mechanical department focuses on optimizing the Crystal mechanism and upper level of the playfield. All ramps and wireforms need to be modified and re-manufactured to accommodate the playfield changes.

Rest assured solid progression is made and we can’t wait to finally shoot you guys a video once those new parts have arrived :)"
https://swinks.com.au

for pinball parts (reproduction & mods)
for pinball t-shirts

Offline ktm450

  • Trade Count: (+1)
  • ******
  • High Score Initials:
  • Forum Posts:
  • Geelong, Victoria
Re: Silver Castle Pinball making Timeshock
« Reply #4 on: June 18, 2016, 02:25:08 AM »
The virtual game they made for the iPad is amazing, it looks so real, right down to the reflection on the glass.  Far superior to the 'pinball arcade'.  It will be interesting to see how the real machine turns out, I find the virtual version is quite a hard game to progress through.

Offline buzz66

  • Trade Count: (0)
  • **
  • Forum Posts:
Re: Silver Castle Pinball making Timeshock
« Reply #5 on: September 09, 2016, 07:50:11 PM »
This thing is going to be EPIC!
I'm getting one and that's all there is to it!
Bugger it I might even get the Super Fund to buy one as well.
Will have to wait 15 years to open it up.
Nice work getting Dennis Nordman on board.
This Machine is going to be a no Brainer I reckon