More expanded details, including IFPA tournament format:
2017 AUSTRALIAN PINBALL MUSEUM TOURNAMENT
SA vs VIC
DATES: FRIDAY MAY 26th – SUNDAY MAY 28th.
Michael Costalos, in conjunction with the Australian Pinball Museum, is organising a state versus state IFPA pinball competition which will be held at the Australian Pinball Museum.
There will be a number of IFPA registered competitions that will be held over 3 days, these are all worth IFPA world ranking points.
More details on the tournament format listed below.
Registration fee for all 3 tournaments is $50. The event is limited to 32 participants, with a waiting list available if someone drops out before the tournament starts.
Registrations can be organised by contacting Michael Costalos at
michael.costalos@gmail.com The tournament machines will be selected from this list of machines, and this list will likely change slightly over the next month.
AC/DC – Back in Black LE
Banzai Run
Bram Stokers Dracula
Champ
College Queens
Creature From The Black Lagoon
Fashion Show
Fire!
Fish Tales
Judge Dredd
Pinball Magic
Playboy (Stern)
Revenge From Mars
Rollercoaster Tycoon
Star Pool
Star Trek – Premium (Stern)
Student Prince
Swords of Fury
The Simpsons
Top Score
Twilight Zone
WWE Wrestlemania (Pro)
X-Men – Magneto LE
The museum lineup on average has been changing each fortnight. The next changes may or may not affect the list of possible tournament machines.
The Australian Pinball Museum is extending its opening hours each day to accommodate the tournaments. Opening times for the tournament weekend will officially be 9am to 10pm each day.
Accommodation is located very close - basically less than 50 meters from your bed to a pinball.
Nhill Oasis Motel
www.oasismotel.com.au A limited number of discounted room rates for tournament attendees is available.
Follow this link for the coupon on the booking site:
https://www.oasismotel.com.au/bookings.php?coupon=MPINBALL517 This is the format and schedule for the 2017 Australian Pinball Museum Competition:
TOURNAMENT 1
GENERAL INFORMATION:
1. Qualifying on Friday from 3-10pm.
2. Finals on Saturday from 10.30-12.30 approx.
3. Best game qualifying with single elimination best of three finals on different machines for 50% of field up to maximum of 16 players.
4. In qualifying, players will play one game on each of 14 different machines. Players will then have the option of using up to 6 wild-card entries to use on any of the 14 machines. Players can use their wild-card entries in any way; that is, they can use all 6 on one machine, or all 6 on different machines or any combination etc. So the maximum games a player can play in the qualifying period is 20.
5. The scores on each machine will be ranked and players will be allocated points accordingly.
6. Only the best score on each of the 14 machines will count toward a players’ final tally.
7. Once the qualifying period starts all games played count. Games cannot be re-started and a player cannot walk away from a machine without having their score recorded. There is no warm-up during this period. Scorekeepers will be monitoring very carefully to make sure there is no abuse of this format. Any player found breaking the qualifying rules will be disqualified from the tournament.
8. Players need to plan strategy carefully. It is suggested players don’t leave it too late to decide which machines to use wild-cards on.
9. 50% of the qualifying field up to a maximum of 16 players will qualify for the finals.
10. Finals will be single elimination best of three games on different machines. The higher ranked qualifier for game one of each best of three has the choice of either: machine played OR going first or second.
FORMAT:
1. TOURNAMENT NAME: Australian Pinball Museum Best Game Tournament.
2. DATE: Friday 26th and Saturday 27th May at Nhill Oasis Motel 21/22 Dimboola Rd, Nhill Victoria 3418.
3. EVENT: Main.
4. TOURNAMENT DIRECTOR: Lyndon Carter.
5. ESTIMATED # OF PLAYERS: 32.
6. TGP: 95-100%.
7. UNLIMITED QUALIFYING: No.
8. QUALIFYING HOURS FOR TGP: 7
9. FORMAT:
QUALIFYING: Best Game. 50% of the qualifying field up to a maximum of 16 players will qualify for the finals.
FINALS: Single elimination best of three games on different machines. The higher ranked qualifier for game one of each best of three has the choice of either: machine played OR going first or second.
TOURNAMENT 2
GENERAL INFORMATION:
1. Qualifying on Saturday from 1.30-5.30pm and Sunday from 10.30am if needed.
2. Finals on Sunday after qualifying has been completed.
3. Group matchplay qualifying with single elimination best of three finals on different machines for 50% of field up to maximum of 16 players.
4. Players will be grouped in fours and if necessary one or two groups of threes. There will be five separate rounds of two matches. This means every player will play ten matches in total.
5. In each round each group will play a single game on two different machines and allocated points according to their finishing position; 7/5/3/1 for four player groups and 7/4/1 for three players groups. This is the IFPA system of scoring.
6. For the first round grouping will be based on IFPA rankings.
7. After the first round the computer will randomly group players for subsequent rounds.
8. At the close of the fifth round, players will be ranked.
9. Ties will be broken by the number of first place finishes, then by the number of second place finishes and if necessary a single game play-off.
10. 50% of the qualifying field up to a maximum of 16 players will qualify for the finals.
11. Finals will be single elimination best of three games on different machines. The higher ranked qualifier for game one of each best of three has the choice of either: machine played OR going first or second.
FORMAT:
1. TOURNAMENT NAME: Australian Pinball Museum Group Matchplay Tournament
2. DATE: Saturday 27th and Sunday 28th May at Nhill Oasis Motel 21/22 Dimboola Rd, Nhill Victoria 3418.
3. EVENT: Main.
4. TOURNAMENT DIRECTOR: Lyndon Carter.
5. ESTIMATED # OF PLAYERS: 32.
6. TGP: 100%.
7. UNLIMITED QUALIFYING: No.
8. FORMAT:
Qualifying: Group Matchplay.
1) Seeding: IFPA.
2) First round pairing: Slaughter.
3) General pairing: Balanced – Players will be randomly paired with previously unfaced opponents.
4) Player order: Rotating – Random order for the first game, then rotates player order evenly.
5) Scoring system: IFPA (7/5/3/1) (7/4/1).
6) Arena draws: Balanced – Attempts will be made to assign an arena that has been played the fewest times by all opponents.
7) Duration: Five rounds.
8) Matches each round: Two matches.
9) Tiebreaker: Break ties by placement – Ties will be broken by number of first place finishes, then by number of second place finishes and if necessary a single game play-off.
10) 50% of the qualifying field up to a maximum of 16 players will qualify for the finals.
Finals: Single Elimination.
1) Single elimination best of three games on different machines.
2) The higher ranked qualifier for game one of each best of three has the choice of either: machine played OR going first or second.
TOURNAMENT 3
GENERAL INFORMATION:
1. Saturday from 6.30-10pm.
2. Flip Frenzy tournament.
3. Once all players have registered, the number of players will be divided by 2.6 to determine how many machines will be used for the tournament.
4. As soon as all the information is presented the start button on the stop watch is pressed and the tournament runs for three and a half hours.
5. There is no matchplay programme for this format, so the tournament will be run on hard and soft copy.
6. When the tournament starts each machine is randomly assigned 2 players. The remaining players are placed in a queue.
7. When a match is completed:
– players call the person at the front of the queue to the machine.
– the loser stays on the machine, unless he/she has lost twice consecutively, in which case the winner stays on.
– the person leaving the machine needs to circle the winner, initial the result, hand the scorecard to the official scorer and then head to the rear of the queue.
– the player staying on the machine plays in position one.
8. At the end of 3 hours 30 minutes no more games may start. Whoever wins the most games in that time is declared the winner. Ties will be broken by the fewest losses, if still tied, then head-to-head results and if still tied by a single game playoff on a machine chosen at random. If needed, the single game playoff will only be used to break ties for first and second places.
FORMAT:
1. TOURNAMENT NAME: Australian Pinball Museum Flip Frenzy Tournament.
2. DATE: May 27th at Nhill Oasis Motel 21/22 Dimboola Rd, Nhill Victoria 3418.
3. EVENT: Main.
4. TOURNAMENT DIRECTOR: Lyndon Carter.
5. ESTIMATED # OF PLAYERS: 32.
6. TGP: 80% approx.
7. UNLIMITED QUALIFYING: No.
8. FORMAT: Flip Frenzy.
1) When the tournament starts each machine is randomly assigned 2 players. The remaining players are placed in a queue.
2) When a match is completed:
– players call the person at the front of the queue to the machine.
– the loser stays on the machine, unless he/she has lost twice consecutively, in which case the winner stays on.
– the person leaving the machine needs to circle the winner, initial the result, hand the scorecard to the official scorer and then head to the rear of the queue.
– the player staying on the machine plays in position one.
3) At the end of 3 hours 30 minutes no more games may start. Whoever wins the most games in that time is declared the winner. Ties will be broken by the fewest losses, if still tied, then head-to-head results and if still tied by a single game playoff on a machine. If needed, the single game playoff will only be used to break ties for first and second places.
General information about tournaments run at the Australian Pinball Museum can be found here:
http://www.pinballmuseum.com.au/blog/tournaments/tournaments/