Author Topic: BR mod to give coils more punch  (Read 8961 times)

0 Members and 1 Guest are viewing this topic.

Offline ajlaird

  • Trade Count: (0)
  • ******
  • Forum Posts:
  • Greensborough, Melbourne
  • Go Ahead, Make My Day
Re: BR mod to give coils more punch
« Reply #15 on: June 09, 2009, 08:24:01 PM »
Pop bumpers, however, are indiscriminate...

Offline SPURR

  • Trade Count: (0)
  • *****
  • Forum Posts:
  • Newcastle
Re: BR mod to give coils more punch
« Reply #16 on: June 11, 2009, 09:38:38 PM »
I had a game on Gregs Drop A Card and its great. I have changed most of my EM's to dc and its heaps better. Some early 70's pins had dc on coils factory fitted. I would rather play a pin that moves fast than play a pin that's on valium.

Offline Wotto

  • Trade Count: (+1)
  • ******
  • Forum Posts:
  • NSW Australia
Re: BR mod to give coils more punch
« Reply #17 on: June 11, 2009, 09:47:38 PM »


Quote
High tapping has the advantage of making the game have more "punch" - but watch those plastics, Greg !


Can Greg make some clear plastics to sit under any of his main plastics on this game that may be vulnerable to Greg super high new found power shots? :lol

Just a thought  !@#
DW Drums rule !

Offline Extra Ball

  • Read-Only
  • Trade Count: (0)
  • *
  • Forum Posts:
  • Newcastle
Re: BR mod to give coils more punch
« Reply #18 on: June 11, 2009, 10:02:34 PM »
Wotto its a good idea, however I have a full set of spare plastics. Really King Pin isnt that fast that plastics are in danger, I reckon its spot-on, and not too much at all.
 #*# its made the game so much better, all shots are possible, just as they were meant to be!

Offline SPURR

  • Trade Count: (0)
  • *****
  • Forum Posts:
  • Newcastle
Re: BR mod to give coils more punch
« Reply #19 on: June 11, 2009, 10:34:24 PM »
I haven't broken any plastics as yet and dont forget all late model pins have dc to coils.