Im sure most here will agree that a major part of fixing a machine is knowing the little nuances and caveats of the system. Without this knowledge, fixing a game can be a real head scratch.
Im getting a sys80 Spiderman up and running. After rebuilding the power supply and doing all the grounding mods that are a requirement for these games, i had some faults.
Mainly, game would boot and go into attract mode - could get credits to register but as soon as the start button was pressed or diagnostic button, game would blank out, displays go down and everything would freeze up.
Looking on Clays site, my main focus was on the slam switches or grounding of the coin switches. I tested and tested these over and over, tested the 4148 diodes again and again, followed looms and signals etc, but nothing worked.
Then late last night, i noticed that the 4 chips that sit together on the CPU had 3 replaced. Obviously, there had been a fault here before.
The 4th chip was a straight TTL 7404 - the 3 that had been replaced were the Scottky version - 74LS04.
Now, if i remembered correctly from my TAFE days, you cant always use an LS where straight TTL is used.
So today i replaced the 3 chips with straight TTL 7404 - and we have success!!! Ive just played my first ball on Spiderman - albeit with 2 coils down.
So, a little sys80 game knowledge that i will lock into memory - only use straight TTL chips, any others cause strange faults to occur