some guys have reported from a reliable source that the following are accurate for 2013:
1) Stern is definitely doing Metallica and Star Trek - the Metallic pin will be themed with early material from the band and a Justice For All premium/LE
2) This years Stern releases will NOT have new displays... Stern is holding off until next years releases
3) XMEN code updates are coming out next week for sure!
but we will have to wait and see
Sunfox (I think is a member here) posted a a few rpg posts on pinside from the early 90's when pinballs were phasing in dmd's, which was very interesting, like history repeating itself but with different companies.
"The dot matrix display was the big thing that got me looking for this game.
I'm afraid, however, to say that I'm not sure I like it. Sure, it looks
neat and has all sorts of possibilities, but as a professor once said
(about dot-matrix printing) "I don't see an 'e', I see six little dots".
This is painfully obvious on this game. It was most refreshing to go back
to a Williams game where the letters are big, bright, and easily readable.
Will Williams follow suit? I don't know. At the very least, try to
upgrade the resolution or enlarge the screen and font size a bit. The
dot matrix display isn't a bad idea, but I think it needs some work.
The Dot Matrix display is a good idea but I think it needs some work.
IMHO, it looks too much like a bunch of dots and not enough like numbers
and letters. Maybe a little brighter would be more eye-catching as well.
I think I actually like the alpha-numerics a little better. Something
fancy on an alpha-numeric showed expertise and a little innovation.
High Speed, my favorite, does some pretty neat things in attract mode.
*sigh*, I'm still deciding whether or not I like the dot matrix displays
or not, much less COLOR displays. TAF has a beautiful logo on the dot
matrix display, which would have been impossible with alpha-numerics.
On the other hand, High Speed II: THE GETAWAY has a lovely video mode,
that I'm not sure I like. Going to a video mode seems to defeat the
purpose of playing pinball in the first place."