Hahahaha – Survivor – as usual – was CRACKING !
And the person I wanted to win – did ( no spoilers here )
Initial thoughts – Good and “not so good as yet”........bear in mind I have played around 20 games so far – thats all
The Good ( and some of this has already been stated around the planet so excuse me repeating anything )
The ramps feel excellent ( in regards to shooting ) and obviously help to make the game feel flowy.
There is a sweet orbit shot that MAY (?) run both ways ( more on this in the ‘not so good as yet” observations later however )
There are combos already available from ramps ( and I think the orbit )
The artwork is fantastic, colourful and PLENTIFUL.
Cabinet artwork appears to be very decent quality as well
The model, character of Sparky is outstanding and appears to be very decent quality – the already reported good lightshow and ‘other thing that happens’ for the start of Sparky Multiball IS very good
Some of the shots are tighter than what they appear to be in images seen so far – I will explain.....It appears that Sparky is SIMPLE to hit when you look at PF images, however from the right flipper it feels tight , it isn’t SUPER TOUGH , just not AS easy as images make it appear.
The shot to Snake isn’t as easy as it looks and you need to nail the shot for the ball to stay in there – the ‘whiplash’ effect out is very fast.
A shot into the Mystery hole starts an animation and you can get the ball out of the hole quickly using the flippers if you don’t want to wait.
The animations are very very good as have been seen many times on the internet already.
LOVING the inline drops, as I am sure many others will – you have to drop them and then hit the cross twice which then locks the ball for 2 ball multiball – wondering how a RED led would look in the cross already.
Love the location of the nearly impossible to hit FUEL target on the farmost left that returns to the left inlanes.
The LEFT outlane is TOUGH and a drainer ( could adjust this )
There is plenty of various Multiball available
The ‘Not so good as yet”
On a game that has GREAT artwork – they left a big bank white ‘coffin’ in the middle of the playfield where the coffin lights are ( I know this is only on the PRO and thats what I bought , it just looks ‘strange’ amongst all the great artwork) – SURELY they could have put a decent decal in this location.
The top divertor post that is UP when the ball is launched is fine for ball launch and forces the ball back into the top lanes – great – HOWEVER........it tends to STAY UP in general gameplay and when you shoot a LEFT orbit the ball hits the UP post and dribbles back down the left side of the game ...........I am advised this should change in code updates. You can turn it off in settings but it makes it difficult to get the ball to stop up at the top lanes if you do that.
Sparky’s voice – I am 100% sure this could and will annoy people – it is VERY high pitched and ‘screechy’ – but is does suit the little dude somehow.
Unknown if good or bad at this stage.
The band member voices – I am OK with them , but wonder if in time I will tire of being told ‘great frickin shot’ – unsure.
Again this could be possibly turned off in the settings as I saw a setting where you could turn some voices off ( or similar – I could be mistaken )
The music – you start with a song of your choice and play the game with THAT song playing , as you achieve different multiballs the song changes into the song for that Multiball, then once drained and back to one ball the game reverts to the song you chose originally, I am unsure if you will be able to change songs somehow via choice or via an award down the track a little.
That’s about all I have for now – I wont be home tonight and have a busy week ahead so may not get any decent time on it until Sunday at this stage to be honest.
Overall it appears to be exactly what people are saying – a VEY VERY good ‘package’ and value for money.
I believe the LE version of this game will be absolutely outstanding.