V1.22 - August 13, 2013
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- Changed the timings for aborting out of the hammer sequence after
the ball has been detected and grabbed by the magnet, as the non-
presence of the ball is reported much more slowly by the new firmware
as compared to the old firmware.
- Added cross/snake/sparky lamps to seek and destroy background lamp
effect for "seek" state.
- Coffin magnet "grab" time lowered from .9 sec to .8 sec.
- Added a display effect for hitting the snake in the jaw during snake
multiball.
- Fixed some issues with instant info. Cross multiball lit and electric
chair multiball lit screens were not clearing the display before
rendering their text. This has been corrected. Added a border to the
snake letter screen for instant info so it can be more easily
distinguished from the snake letter display effect that is run during
the game.
- A right top lane award was calling the award function with the ID of
the left top lane. This has been corrected.
- Snake multiball combo multiplier maximum changed from 5x to 3x.
- Changed the award display effect for super skill shot to display the
special awards (light playfield multiplier, light coffin hurry-up, light
mystery, etc.) when they are collected. (The "light hurry-up" awards
are currently disabled until the skill shot is reworked to be more
balanced/valuable.)
- Added more switches that tell the system that the ball is on the
playfield. Added an adjustment to tell the system that the ball is
on the playfield for certain known "flaky" switches (drop targets, pop
bumpers, slingshots).