Author Topic: Ghost Busters - 2016 - would you get it  (Read 66233 times)

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Offline GORGAR 1

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Re: Ghost Busters - 2016 - would you get it
« Reply #435 on: April 24, 2016, 10:52:21 PM »
Looks maybe too much of a drain monster. I too don't like overly long games but also don't like the need for the ball save to come into play nearly every ball.

Also gotta admit I'm keen on getting my LE.

There has also been mentioning of the slimmer not registering all the time. I dunno if that's true as even in this video it doesn't register but the hits do not seem to be good, strong, direct hits???

It certainly does look like a tough game :) and that's why I really like it Lol. In the video I just posted those guys where either crap players or really weren't trying due to concentrating on commentary or camera work!

Offline Caveoftreasures

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Re: Ghost Busters - 2016 - would you get it
« Reply #436 on: April 25, 2016, 06:05:24 AM »
The harder the game the more fun & attractive it is.

Can't wait to get my GB Pro.

Well done to all who have shared the love for this latest title.
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Offline GORGAR 1

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Re: Ghost Busters - 2016 - would you get it
« Reply #437 on: April 25, 2016, 06:16:23 AM »
The harder the game the more fun & attractive it is.

Can't wait to get my GB Pro.

Well done to all who have shared the love for this latest title.

Congrats Brett on getting one :) this will be a huge title for Stern.

Offline swinks

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Re: Ghost Busters - 2016 - would you get it
« Reply #438 on: April 25, 2016, 07:23:25 AM »
to the side video

&feature=youtu.be&autoplay=1&rel=0
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Offline pinsanity

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Re: Ghost Busters - 2016 - would you get it
« Reply #439 on: April 25, 2016, 08:41:39 AM »
to the side video

&feature=youtu.be&autoplay=1&rel=0

Much better video of gameplay with no extraneous commentary and decent ball times.

Bet you are looking forward to yours, swinks.  ()

Offline swinks

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Re: Ghost Busters - 2016 - would you get it
« Reply #440 on: April 25, 2016, 08:47:33 AM »
to the side video

&feature=youtu.be&autoplay=1&rel=0

Much better video of gameplay with no extraneous commentary and decent ball times.

Bet you are looking forward to yours, swinks.  ()


you bet ya, can't wait - first NIB

everything is falling into place, started a new government job, now modding just for fun and getting a new pin - happy days  #*#


only thing I did notice on that video is that slimer doesn't seem to go up enough to be missed when he is activated - might need a switch adjustment ?

going to work on a few engineering mods to improve on the ball jumping from the inlane to outlane and hopefully adjustable as well for the top gap to the outlane. Don't want to make the game too easy but seems to be extremely easy to drain out the sides.

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Offline pinsanity

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Re: Ghost Busters - 2016 - would you get it
« Reply #441 on: April 25, 2016, 08:58:51 AM »
to the side video

&feature=youtu.be&autoplay=1&rel=0

Much better video of gameplay with no extraneous commentary and decent ball times.

Bet you are looking forward to yours, swinks.  ()


you bet ya, can't wait - first NIB

everything is falling into place, started a new government job, now modding just for fun and getting a new pin - happy days  #*#


only thing I did notice on that video is that slimer doesn't seem to go up enough to be missed when he is activated - might need a switch adjustment ?

going to work on a few engineering mods to improve on the ball jumping from the inlane to outlane and hopefully adjustable as well for the top gap to the outlane. Don't want to make the game too easy but seems to be extremely easy to drain out the sides.

Sounds like good karma paying off.  ^^^

I'll be picking up a Premium (or an LE depending on what is out there at the time) down the track in the next 8-12 months depending on if the code has had time to really stretch its legs and mature as that is my biggest bugbear with Stern (who knew :lol).




Offline swinks

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Re: Ghost Busters - 2016 - would you get it
« Reply #442 on: April 25, 2016, 09:02:11 AM »
also Dwight mentioned there are 30 different original tracks of music to suit all the different mods = lots of variety
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Offline pinball god

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Re: Ghost Busters - 2016 - would you get it
« Reply #443 on: April 25, 2016, 09:09:09 AM »
to the side video

&feature=youtu.be&autoplay=1&rel=0

Much better video of gameplay with no extraneous commentary and decent ball times.

Bet you are looking forward to yours, swinks.  ()


you bet ya, can't wait - first NIB

everything is falling into place, started a new government job, now modding just for fun and getting a new pin - happy days  #*#


only thing I did notice on that video is that slimer doesn't seem to go up enough to be missed when he is activated - might need a switch adjustment ?

going to work on a few engineering mods to improve on the ball jumping from the inlane to outlane and hopefully adjustable as well for the top gap to the outlane. Don't want to make the game too easy but seems to be extremely easy to drain out the sides.


you could maybe make clip on lane guides to heighten them and avoid lane jumps???
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Offline swinks

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Re: Ghost Busters - 2016 - would you get it
« Reply #444 on: April 25, 2016, 09:17:58 AM »
to the side video

&feature=youtu.be&autoplay=1&rel=0

Much better video of gameplay with no extraneous commentary and decent ball times.

Bet you are looking forward to yours, swinks.  ()


you bet ya, can't wait - first NIB

everything is falling into place, started a new government job, now modding just for fun and getting a new pin - happy days  #*#


only thing I did notice on that video is that slimer doesn't seem to go up enough to be missed when he is activated - might need a switch adjustment ?

going to work on a few engineering mods to improve on the ball jumping from the inlane to outlane and hopefully adjustable as well for the top gap to the outlane. Don't want to make the game too easy but seems to be extremely easy to drain out the sides.


you could maybe make clip on lane guides to heighten them and avoid lane jumps???

that's the plan, add on metal components that slide down over the wire dividers and clip lock on with the goal to blend the look and not look tacky
https://swinks.com.au

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Offline oldskool1969

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Re: Ghost Busters - 2016 - would you get it
« Reply #445 on: April 25, 2016, 11:22:09 AM »
Lots of cool animations on the display, I like the match also. It definitely sounds and looks like a hell of a lot of FUN.
Is it me or the reason why the flipper gap is bigger is due to the return lanes and flippers being at more of a downward angle like old Gottlieb games? That would make sense as to why it is quick.
This just may be the pinball that bridges " the generation gap " between old farts and young crew.
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Offline swinks

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Re: Ghost Busters - 2016 - would you get it
« Reply #446 on: April 25, 2016, 03:20:08 PM »
did read something along those lines as they did say that the flippers are aligned to the holes in the playfield but not in line with the inlane guides so that could be lifted up a little
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Offline pinball god

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Re: Ghost Busters - 2016 - would you get it
« Reply #447 on: April 25, 2016, 06:51:23 PM »
Here is another video with the hysteria mode being played

https://youtu.be/7oCYjYOCWiE
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Offline pinball god

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Re: Ghost Busters - 2016 - would you get it
« Reply #448 on: April 25, 2016, 11:09:54 PM »
Here's a short single game that goes for nearly 18 minutes. For 1.0 code there seems to b a bit of game play to do. I also didn't mind looking at some of the dots. Lots of music changes too.

https://youtu.be/NoL7Jw46tEQ
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Offline Cow Corner

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Re: Ghost Busters - 2016 - would you get it
« Reply #449 on: April 28, 2016, 11:19:48 AM »
&feature=youtu.be&autoplay=1&rel=0
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