Author Topic: Ghost Busters - 2016 - would you get it  (Read 66727 times)

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Offline Crashramp

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Re: Ghost Busters - 2016 - would you get it
« Reply #660 on: July 15, 2016, 06:22:29 PM »
Awesome Rob! Great stuff, enjoy  ^^^

Offline pinball god

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Re: Ghost Busters - 2016 - would you get it
« Reply #661 on: July 15, 2016, 08:16:15 PM »
Great present.  Whilst you're unboxing in the games room Rob I hear that the Jimmy Choo truck is backing up at the garage to unload a container of shoes for the wifey!!
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Offline oldskool1969

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Re: Ghost Busters - 2016 - would you get it
« Reply #662 on: August 17, 2016, 06:15:35 PM »
Finally, finally had the pleasure of playing GB Pro at KJWHF.
First impressions are absolutely awesome. I mean the sound, the look, the wank factor, the layout ( even the slightly bigger flipper gap ), the unusual orbits set up, one way gates, Slimer basher, implementation to the movie and ramp shot are simply brilliant.
SO much fun and laughter and great flowing shots to be had.
Didn't play long enough to get an idea of how good the rule set plays, but I never really go by too much rule set anyway.
The call outs and the music linked to the game are just that good and on first impressions you can not help but get sucked into the frivolity.
If any operators site this  am sure it will do very well. OI for one would drop quite a few in the slot.
Not sure on the overall longevity being tied into a license, but I would love to seriously suss out the premium model when they arrive.
I saw no issues on this particular game, then again I was smiling and enjoying it too much to care.
RIPPER  ^^^

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Offline swinks

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Re: Ghost Busters - Code Update
« Reply #663 on: October 12, 2016, 06:30:14 PM »
CODE UPDATE - Stern Pinball has released code update version 1.10 for Ghostbusters Pinball. The update is for Pro, Premium and LE models. This new version features an all new video mode, a list of fixes and a load of tweaks!
Complete details can be found in the READ ME file attached with the update on our website.

http://www.sternpinball.com/game-code/game-code-ghostbusters-pro

http://www.sternpinball.com/game-code/game-code-ghostbusters-premium

http://www.sternpinball.com/game-code/game-code-ghostbusters-le

Stern Pinball is committed to quality code. Stay tuned to our social media for more code updates on other titles coming soon!

PRO V1.10 - October 6, 2016
===========================
New:
- Added a new video mode called Don't Cross the Streams. You now may choose between "Negative Reinforcement" or "Don't Cross the Streams".
- Added Scare Feature adjustment
- Added TIME OUT MODES Adjustment; When a mode times out it will not require the player to restart it. It will not relight modes.
- Added MODE CONTINUE Adjustment; If you drain while a mode is running it will continue on the next ball.

Fixes:
- Loopin Supers was making the wrong speech call if you had 3X
Super lit before you started it. All Loopin Super awards
are 1X Super Jackpots.
- Eddy Murphy was spelled incorrectly.
- Ad-Libbed was spelled incorrectly.
- Shaker Motor Adjustment was not turning the shaker motor off when required.
- When you complete all nine modes the modes will all unlight now so you can play them all again.

Tweaks:
- Changed the sound of a couple timer sounds
- Tweaked instant info
- Changed GHOST letters to always reset to one shot away before bringing out Slimer on MEDIUM or EASY. Changed HARD to be less hard.
- All multiballs now light Add-a-ball at their start.
- Changed Skill shot for top lane P from +5X to +3X
- Changed dozens of speech calls to be a bit brighter.
- Tweaked the colors of modes and features
- Severely reduced how much the Gozer the Gozerian mode increases the Super Jackpot Value
- Made Slimer less sensitive when he first begins to decend.
- Increased the max ball save time from 15 seconds to 60 seconds
- Delayed Ball Search at end of modes when needed.
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Offline swinks

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Re: Ghost Busters - Code Update - Bugs
« Reply #664 on: October 12, 2016, 06:40:32 PM »
apparently a few bugs found by players:
- the E insert for the PKE npow flickers constantly so be aware...
- if you have a mode running, hitting the skill shot on the right or left scoop won't award Tobin or the video mode. It just gives you the 10% of your score and ejects the ball.
- ballroom shots are now the wrong colour (blue instead of pink).
- the flipper power appears a bit stronger now. After only a few games way more crazy airballs from the left ramp targets now.

but I suppose people gotta play the update to discover bugs
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Offline Strangeways

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Re: Ghost Busters - 2016 - would you get it
« Reply #665 on: October 12, 2016, 10:27:29 PM »
I had the pleasure of playing an LE on the weekend. It looks and plays incredibly well. The overall package is a game you can just stand back and admire. The layout is TYPICAL Trudeau - simply amazing. EVERYTHING about the game is amazing. It is HARD, but immensely "fun" to play. It was the favorite game that the kids played the most.
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Offline swinks

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Re: Ghost Busters - 2016 - would you get it
« Reply #666 on: November 09, 2016, 03:01:51 PM »
finally took the plunge and paid a 50% deposit on a GB Pro coming in Jan with only 5 or 6 coming into Aus
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Offline pinball god

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Re: Ghost Busters - 2016 - would you get it
« Reply #667 on: November 09, 2016, 11:40:37 PM »
Congrats but why the change of heart?
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Offline swinks

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Re: Ghost Busters - 2016 - would you get it
« Reply #668 on: November 10, 2016, 06:39:46 AM »
financial situation improved, and some of the issues sorted now
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Offline Brunswick Brawler

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Re: Ghost Busters - 2016 - would you get it
« Reply #669 on: November 10, 2016, 07:17:38 PM »
finally took the plunge and paid a 50% deposit on a GB Pro coming in Jan with only 5 or 6 coming into Aus

I suggest you think about undoing that   ...and upgrading to a Premium &&.

I played one last weekend on location.  It would have to be the best Stern for a long time, and possibly the pinball of the year.  I can't compare to other companies as I've never seen any others face to face.


Magnaflippers:  I had forgotten about the magnaflippers being on that game, and didn't notice any difference in the play of the kickers - an indication that they work well.  I had no idea about the rules, so never got them in a mode where they would through the ball around.


%)% For those in Melbourne or Eastern Victoria, Top Fun at Rosebud is where I played the Premium.  It's there first pin.  I've hassled the owner a few times about getting a pinball.  If you are in the area, please stop buy and play it.  It may encourage him to get more.  The venue has mini golf, bowling and arcade games (mostly 'redemption').
« Last Edit: November 10, 2016, 07:19:24 PM by Brunswick Brawler »

Offline McKie1

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Re: Ghost Busters - 2016 - would you get it
« Reply #670 on: November 10, 2016, 08:00:14 PM »
Thanks for the heads up for Rosebud. We try to get down to the peninsula over xmas hols each year. Will try and have a look

Offline pinball god

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Re: Ghost Busters - 2016 - would you get it
« Reply #671 on: November 10, 2016, 08:36:19 PM »
finally took the plunge and paid a 50% deposit on a GB Pro coming in Jan with only 5 or 6 coming into Aus

I suggest you think about undoing that   ...and upgrading to a Premium &&.

I played one last weekend on location.  It would have to be the best Stern for a long time, and possibly the pinball of the year.  I can't compare to other companies as I've never seen any others face to face.


Magnaflippers:  I had forgotten about the magnaflippers being on that game, and didn't notice any difference in the play of the kickers - an indication that they work well.  I had no idea about the rules, so never got them in a mode where they would through the ball around.


%)% For those in Melbourne or Eastern Victoria, Top Fun at Rosebud is where I played the Premium.  It's there first pin.  I've hassled the owner a few times about getting a pinball.  If you are in the area, please stop buy and play it.  It may encourage him to get more.  The venue has mini golf, bowling and arcade games (mostly 'redemption').
magna slings play more havoc the further you progress in the game. they can do some mental stuff that really makes the game even more challenging. They are a great feature for this game and they are a feature worth having, add the extra ramp, ecto googles screen, toys, physical multiball, subway ramp and its a no brainer which to buy. But it still comes down to affordability and no pinball is worth going into financial difficulties.
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Offline swinks

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Re: Ghost Busters - 2016 - would you get it
« Reply #672 on: November 10, 2016, 09:10:45 PM »
would love to upgrade but would be stretching myself at this point of time, have played the pro locally and seems like a fun player and one that I can upgrade a little which I like doing
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Offline oldskool1969

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Re: Ghost Busters - 2016 - would you get it
« Reply #673 on: November 10, 2016, 09:49:21 PM »
I like the pro heaps better as far as game play.
Those magnetic slings are just plain weird and not consistent. Watch those air balls!  ^^^
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Offline swinks

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Re: Ghost Busters - 2016 - would you get it
« Reply #674 on: November 10, 2016, 09:59:11 PM »
I like the pro heaps better as far as game play.
Those magnetic slings are just plain weird and not consistent. Watch those air balls!  ^^^


plan to tilt the targets and work on the drops to hopefully solve the air balls
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