Author Topic: Adding Insert Lamps 2  (Read 8122 times)

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Offline pinnies4me

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Adding Insert Lamps 2
« on: March 14, 2009, 03:32:48 PM »
So following from the last thread, here's some of the results:

“If you wanna escape, go up to a pinball machine. There’s a magic button on the front that takes you to a world under the glass and makes the the rest of the universe disappear.”

Offline pinnies4me

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Re: Adding Insert Lamps 2
« Reply #1 on: March 14, 2009, 03:36:29 PM »
In the last scene Nug is manually activating playfield switches during one of the modes, and you can see the "fan" of triangles winding down as time runs out.
“If you wanna escape, go up to a pinball machine. There’s a magic button on the front that takes you to a world under the glass and makes the the rest of the universe disappear.”

Offline Chuck

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Re: Adding Insert Lamps 2
« Reply #2 on: March 14, 2009, 03:37:34 PM »
very nice

Offline Geoffh

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Re: Adding Insert Lamps 2
« Reply #3 on: March 14, 2009, 03:57:26 PM »
Looking good boys....

We have the countdown time clicking down...

Need it for our next meet and greet

Offline ajlaird

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Re: Adding Insert Lamps 2
« Reply #4 on: March 14, 2009, 03:59:26 PM »
Wow, this is getting close now.

Interesting that you chose to use lamps rather then LEDs - but I guess you had plenty of lamps lying around. And do you prefer the 'warmer' feel of the lamps?

Offline pinnies4me

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Re: Adding Insert Lamps 2
« Reply #5 on: March 14, 2009, 04:41:22 PM »
Actually, the mini-playfield is using LEDs, and we decided last night that some of the other insert lamps are going to be changed out for LEDs as well. As for "warm" - to be honest, it's horses for courses. Using LEDs in a traditional production game generally looks a little odd as the firing of the lamps was designed to take account of the lamps characteristics. We can do pretty much anything as there's no comparison!
“If you wanna escape, go up to a pinball machine. There’s a magic button on the front that takes you to a world under the glass and makes the the rest of the universe disappear.”

Offline ajlaird

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Re: Adding Insert Lamps 2
« Reply #6 on: March 14, 2009, 05:09:20 PM »
OK, didn't look closely enough to see any LEDs!

The advantage of building your own system is that you don't need to be conventional.

Offline Nug

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Re: Adding Insert Lamps 2
« Reply #7 on: March 14, 2009, 05:11:01 PM »
the lower 'rescue victim awards' & mode timer semi circle(dual function) will be leds.. i think the purple insert arrows are 'thick' and do not pass light well..bearing in mind of course im driving the lamp matrix (!) via the pc +5v rail  :lol

ps im running out of 'amps' !!    :lol

regards

pps obviously there is no music during attract mode..but if you push the left flipper button now during attract   <.>
oh my mistake.. you are wrong !

Offline ktm450

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Re: Adding Insert Lamps 2
« Reply #8 on: March 16, 2009, 11:16:11 AM »
WOW looks fantastic, getting close now  ^^^

Offline ajlaird

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Re: Adding Insert Lamps 2
« Reply #9 on: March 16, 2009, 08:31:32 PM »
the lower 'rescue victim awards' & mode timer semi circle(dual function) will be leds.. i think the purple insert arrows are 'thick' and do not pass light well..bearing in mind of course im driving the lamp matrix (!) via the pc +5v rail  :lol

ps im running out of 'amps' !!    :lol

regards

pps obviously there is no music during attract mode..but if you push the left flipper button now during attract   <.>

Just put a bigger PS in for the PC - they are cheap these days.

Offline Strangeways

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Re: Adding Insert Lamps 2
« Reply #10 on: March 16, 2009, 11:10:29 PM »

Getting closer by the day -  $#$
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