Author Topic: Star Trek - Stern 2013  (Read 13392 times)

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Offline swinks

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Re: Star Trek - Stern 2013
« Reply #195 on: September 29, 2013, 12:07:41 AM »
RGR is in the midst of uploading some more videos of the next version of code and posted some noticeable changes on pinside

Thought I would also mention:
- Extra ball is in the code.
- First round of modes completed lights Mission Multiball
- Second round of modes lights Mini Wizard mode.
- Third round of modes completed lights Final Wizard mode
- Warp drive has been updated to have its own combo awards (YAY)
- There is no Super Jackpot in Multiball (Booooo)
- When playing the mode, if there are no shots lit the next mode can be lit by hitting the ball under the right flipper and back in the shooter lane.
- The 2nd round of modes have different animations. The 3rd dont have any lol... Guess they have not got round to this.

- Whilst playing on volume setting 52, globes and plastic parts were falling off.. Can be expected.

The only thing I noticed was warp drive combo inclusions. Not sure about the wizard modes since I did not get a chance to find out if they were there the last time I played it. I guess you can see from the next set of videos if there were any changes, but overall nothing that drastically changed the game play.

I have to say I am looking forward to the LE. I just love the shots of this game. So much control. This is the best shot making Stern imo. The ramps are just the right width. They dont drain when coming back down.

A BIG thing for me is the loop shots dont hit the slings... FINALLY!!!!! This allows for far more flow. Ball times are not that much longer as a result but the game is far more enjoyable.
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