Author Topic: Star Trek - Stern 2013  (Read 12152 times)

0 Members and 6 Guests are viewing this topic.

Offline Freiherr

  • Trade Count: (+1)
  • ******
  • High Score Initials:
  • Forum Posts:
  • The Oaks, NSW
  • Amongst clouds
Re: Star Trek - Stern 2013
« Reply #225 on: November 26, 2013, 06:54:41 PM »
Looking at this video, the LE does not look too bad. Love the attract mode, really makes it stand out.
If you don't remember the 70s then you were on drugs.
If you remember playing pinball in the 70s you were having a good time.
If you don't remember anything,  then read about it here,

Offline pinoffski

  • Trade Count: (0)
  • *****
  • Forum Posts:
  • Wollongong NSW
Re: Star Trek - Stern 2013
« Reply #226 on: November 26, 2013, 08:53:41 PM »
Wife is a treky
and i didn't know

of topic have purchased
a star trek pizza cutter

will have to buy the pinball to match .......

and here is the pic pizza cutter


Offline swinks

  • Trade Count: (+18)
  • ******
  • High Score Initials:
  • Forum Posts:
  • Lake Macquarie, NSW
Re: Star Trek - Stern 2013
« Reply #227 on: November 30, 2013, 11:19:43 PM »
luke already has his up for sale, it is very nice
http://www.ebay.com.au/itm/Stern-Star-Trek-Pinball-As-New-With-Heaps-Of-Extras-/111228501670?pt=AU_CoinOp&hash=item19e5bc3ea6&_uhb=1

here is a pic when I played it about a week ago, has a heap of extras

https://swinks.com.au

for pinball parts (reproduction & mods)
for pinball t-shirts

Offline Freiherr

  • Trade Count: (+1)
  • ******
  • High Score Initials:
  • Forum Posts:
  • The Oaks, NSW
  • Amongst clouds
Re: Star Trek - Stern 2013
« Reply #228 on: December 13, 2013, 08:46:06 PM »
The LEs have arrived this week. Picked mine up from AMD today. Not putting up the Christmas lights this year as this thing has enough.
Steve Ritchie has put out another good pin. This one has speed and flow and the build quality looks good.
If you don't remember the 70s then you were on drugs.
If you remember playing pinball in the 70s you were having a good time.
If you don't remember anything,  then read about it here,

Offline GORGAR 1

  • Trade Count: (0)
  • ******
  • High Score Initials:
  • Forum Posts:
  • BROOKFIELD-MELBOURNE
Re: Star Trek - Stern 2013
« Reply #229 on: December 13, 2013, 08:54:07 PM »
Mine arrived today unbox tomoz as I'm stuck at work :-(


Offline Freiherr

  • Trade Count: (+1)
  • ******
  • High Score Initials:
  • Forum Posts:
  • The Oaks, NSW
  • Amongst clouds
Re: Star Trek - Stern 2013
« Reply #230 on: December 13, 2013, 09:44:40 PM »
Mine arrived today unbox tomoz as I'm stuck at work :-(



Nice buy Peter, you will like this pin. Super fast as there is only one drop target which fires the ball back at you at lightning speed due to the magnets. All other targets are standups and hitting them speeds up the balls big time. The leds on this thing are awesome, light show is amazing. Rules are easy, fire anything that is flashing and colour coded according to your mission. Bloody brilliant.
I towed mine from AMD shrink wrapped  and 80km distance to my place. Tied her down well and watched the pot holes. This title is a deffinite keeper as not many in Australia (about 30 LEs).
If you don't remember the 70s then you were on drugs.
If you remember playing pinball in the 70s you were having a good time.
If you don't remember anything,  then read about it here,

Offline Wiked

  • Trade Count: (0)
  • ****
  • Forum Posts:
  • Gold Coast
Re:
« Reply #231 on: December 13, 2013, 11:10:06 PM »
I bought AMD's last ST LE the other day. It arrives Jan 24th

Offline Freiherr

  • Trade Count: (+1)
  • ******
  • High Score Initials:
  • Forum Posts:
  • The Oaks, NSW
  • Amongst clouds
Re:
« Reply #232 on: December 13, 2013, 11:48:35 PM »
I bought AMD's last ST LE the other day. It arrives Jan 24th

Just scraped in, you will not regret; the wait is the worst. I saw #38 in box at AMD also destined for Brisbane. Mine is #37.
Picked up as a NIP (not a NIB), as it was tested out at AMD.
If you don't remember the 70s then you were on drugs.
If you remember playing pinball in the 70s you were having a good time.
If you don't remember anything,  then read about it here,

Offline McKie1

  • Trade Count: (0)
  • ****
  • Forum Posts:
Re: Star Trek - Stern 2013
« Reply #233 on: December 14, 2013, 09:08:37 AM »
Having trouble waiting until Monday for delivery :(

Looks like we are getting some nice low numbers too :)

Looking forward to seeing the number Bruce has promised us.

Offline Wiked

  • Trade Count: (0)
  • ****
  • Forum Posts:
  • Gold Coast
Re:
« Reply #234 on: December 14, 2013, 10:36:04 AM »
Just scraped in, you will not regret; the wait is the worst.
It's my first Stern so it will be interesting.
I don't mind the wait though... I have to wait a further 6 months for my MMR LE anyway.

« Last Edit: December 14, 2013, 10:37:52 AM by Wiked »

Offline McKie1

  • Trade Count: (0)
  • ****
  • Forum Posts:
Re: Star Trek - Stern 2013
« Reply #235 on: December 17, 2013, 02:00:09 PM »
She's here :)

Now to unbox

Offline McKie1

  • Trade Count: (0)
  • ****
  • Forum Posts:
Re: Star Trek - Stern 2013
« Reply #236 on: December 17, 2013, 06:08:24 PM »
She's got legs


Offline Freiherr

  • Trade Count: (+1)
  • ******
  • High Score Initials:
  • Forum Posts:
  • The Oaks, NSW
  • Amongst clouds
Re: Star Trek - Stern 2013
« Reply #237 on: December 30, 2013, 09:16:39 AM »
Some code update has been released. I am just in the process of updating mine now.

V1.40 - December 24, 2013
=======================

- rescue kick back default is now harder.
- fixed top lanes completion speech.
- added more speech to Klingon Multiball.
- new artwork added to Vengeance Multiball.
- added Tilt speech.
- added new Vengeance intro/bg/hit artwork.
- warp chase lamps now cycle 2 times.
- fixed missing super pops display animation.
- Any Wizard mode ready (Kobayashi/Enterprise Amok/5 Year Mission) will forestall Vengeance Multiball/HurryUp/Battle from starting.
- fixed a bug where the super skill shot was not starting properly.
- Any hit to the drop target will now set valid playfield.
- fixed a bug where launching the ball via the "punch it" button also fired a photon torpedo.
- 3 in a row - give 2 awards when 2 rows are completed at the same time.
- fixed super skill shot bug that scored left orbit mission awards as the ball traveled around the orbit from right to left
- balls added into play during Vengeance Multiball will now loop around to the left flipper instead of going into the pops.
- The light lock targets now set valid playfield when hit.
- changed warp ramp scoring to match speech call out.
- added new enterprise amok rule (now it's multiball).
- combo (red arrow) lamps now blink in sync with the emblem lamps.
- fixed a bug during Klingon Multiball that moved the klingon ship too fast during the double jackpot sequence.
  As a result, the grace period on a double jackpot shot is now longer.
- changed Mission Emblem blink logic.
- mystery can now restart enterprise amok (multiball).
- added/fixed sounds for Five Year Mission.
- Added Super pops animation.
- Added timers to the background of Prime Directive III and Space Jump III.
- Fixed "three in a column" display effect,  background image moved from left to right side of display.
- Fixed an issue where the center super skill shot wasn't registering when the center drop target was down.
- Fixed an issue where on the bonus warp skill shot, you can get multiple skill shots in a row.
- fixed left eject kickout lightshow.
- fixed a problem where super ramps display effects were being killed.
- cleaned up left eject kicking code.
- display effect for 3-in-a-row -- moved animation to right side; show score text thru the whole effect.
- added new attract mode lamp sequence (Premium/LE only).


If you don't remember the 70s then you were on drugs.
If you remember playing pinball in the 70s you were having a good time.
If you don't remember anything,  then read about it here,

Offline GORGAR 1

  • Trade Count: (0)
  • ******
  • High Score Initials:
  • Forum Posts:
  • BROOKFIELD-MELBOURNE
Re: Star Trek - Stern 2013
« Reply #238 on: December 30, 2013, 12:50:21 PM »
They also released 1.41 I've updated and its a nice update heaps added.

Peter

Offline Freiherr

  • Trade Count: (+1)
  • ******
  • High Score Initials:
  • Forum Posts:
  • The Oaks, NSW
  • Amongst clouds
Re: Star Trek - Stern 2013
« Reply #239 on: December 30, 2013, 01:42:36 PM »
They also released 1.41 I've updated and its a nice update heaps added.

Peter
1.4 is Pro and 1.41 is premium/LE.
They got the wrong text file but the code I loaded was 1.41
Some bug fixes and light enhancements but gut feel is that there will be more enhancements soon.
The light effects on ST are way ahead of anything else I've seen.
If you don't remember the 70s then you were on drugs.
If you remember playing pinball in the 70s you were having a good time.
If you don't remember anything,  then read about it here,