Author Topic: Spooky's 6th Production Pin - "Total Nuclear Annihilation"  (Read 6510 times)

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Offline swinks

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Spooky's 6th Production Pin - "Total Nuclear Annihilation"
« on: April 10, 2017, 08:31:13 PM »
As the heading states, a little unknown if it will be number 6 for Spooky or in another position - can update that later...

This game started off as a homebrew game in a 70's bally cabinet, no ramps but with lots of tech (check out the last photo of under the hood) - led score displays, lcd, led ball save timer displays in the playfield etc. It still doesn't have art but was a hit at the recent Texas Pinball Festival winning the 2017 Best in Show award.

The designer Scott Danesi is very experienced in pinball having worked in electronic design for a while as well as working at Pinball Life for a while and still there. He designed the whole game, including routing it, programming, and writing the music. Alot of people said that it has to be made and Spooky have stepped up to the plate and will be making it. We just need a Aussie Distributor....

Matt Andrews will be doing the full art package - Matt was the artist behind JPop's Magic Girl cabinet art as well as Ben Heck Zombie Adventure land that turned in Retro Atomic Zombie Adventure that has not yet been burnt and not sure if that will ever see the light. He does incredible art which is a realistic animated art - see attached image.

The game revolves around you the person on a mission to destroy 9 nuclear reactors and on destroying the 9th the game ends.

A person who put in some time explained some of the features as follows:

A quick rundown
 -Skill shot (hands free , super skill ) - you can use flipper buttons to change the lit lane  going to reactor, select the lane you'd  like to shoot for before you plung .  if you can  hit the lane shot you've chosen without a lane change you get points and start the reactor .(Skill Shot) if you make a lane change but ball still goes through lit lane you get skill shot , just points no reactor start .
 either of these you need to soft plung to go through the lanes , too soft and it doesnt make it to the lanes too hard and it goes right past . If you plung really soft and the ball doesn't make it out of the shooter lane it will auto launch it , You only get one chance at the skill shot. 

 -reactor value , entering reactor and hitting shots there  builds your reactor value and you can max it out before destroying it .

 -starting/destroying reactors , the three standups in the middle must be hit three times each to complete the light grid to get the reactor ready . Then hit the scoop just below the upper flipper in the reactor to start the reactor . Now get in the reactor by hitting either the left or right orbit only the one that is lit will allow you enter the reactor . Hitting the slings and the pop bumper change which orbit is lit . Once in the reactor shots up there add to the digital display counting up in the reactor once it reaches 100 the reactor is critical and ready to be destroyed .  one shot outside the reactor will destroy it , it is randomly chosen among the pop , and stand up targets . It will be different each time but is shown by the insert in front of your target lit up white . Reactor 2is 2 random shots to destroy , 3 is 3 and so on .

 - multiball ,locks are the inline drops .Multiball is a playfield multiplier, it is best to try and destroy the reactor while in multiball .
 Ball saves- ball saves can be earned with the inlanes and out lanes by the flippers . flipper buttons change the lanes while ball is in play complete all 4 lanes and you get a ball save (timed ball save just like the start of the ball ) Once you have completed 3 lanes the 4th will be flashing white (this one activates the ball save . you can stack ball saves as well , meaning if you complete three lanes but don't activate the ball save you can complete those three lanes again and have two or three or more ball saves ready to be activated . Number of ball saves you have stacked is shown by the color of the insert , Level one is red , level 2 orange , like a rainbow with color levels . There is also a bonus at the end of ball for unused ball saves .

 -Random awards are given when lit in the scoop , start reactor , advance ball save , bonus x ,etc.
 Again just a quick rundown , the is more to it than this but these are your basic objectives. Game also has super spinners and such that can be earned  .  Strategy is key in this game maxing out reactors and being in multiball to destroy them , having ball saves ready and having the ability to quickley move the flashing light to an outlane just before your ball drains there so you activate the ball save just as you drain .Multiplayer games have other strategies like lock stealing from another player.


has a awesome light show, unique ball lock, great sound, a unique ball time in the playfield - skip first few minutes


here is a video done by Jack Danger, go to
&feature=youtu.be&autoplay=1&rel=0
« Last Edit: April 10, 2017, 08:54:23 PM by swinks »
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Offline Retropin

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Looks interesting but 7 segment LED score displays aren't exactly "tech" .. more of a school project really.

Offline swinks

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now confirmed that this is Spooky's number 6 pin and will be built in batches of 50.

here is the art released for the translite - Scott is going for a 80's style art.

and it has had a name change due to a refreshed trademark of the same name of a old arcade game - now known as "Total Nuclear Annihilation"
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Offline oldskool1969

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BY a country mile this is the most special machine I have seen for a while. The gameplay video is just BOSS!
If it isn't broke, it isn't pinball.

Offline swinks

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just need a Aussie distributor ? maybe your WA distributor can try and make a deal to bring some in, I would buy...
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Offline oldskool1969

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I believe it is Pizza n Pinball in NSW.
If it isn't broke, it isn't pinball.

Offline swinks

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I believe it is Pizza n Pinball in NSW.

PASS
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Offline swinks

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The art package has been released and as intended it is a throw back to the 80's style of bally game (art, no ramps) but with modern tech including full rgb lighting, sound, displays and lcd and plays fast, looks great and just need a Aus distributor.
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Offline Pop Bumper Pete

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looking similar to a Bally Spy Hunter

Offline Pinballer

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Hopefully an Aussie distributor picks up this game. The gameplay sounds really interesting and should be enjoyable to play.