Author Topic: Triple play - head to head to head "Jungle Lord" pinball  (Read 287 times)

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Offline ktm450

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Triple play - head to head to head "Jungle Lord" pinball
« on: December 04, 2011, 02:01:42 PM »
I really don't know why you would do this, but it is an amazing amount of effort put in to create this, Total Recall style head to head pinball
 !@#

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Offline ajlaird

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Was there any explanation of the ruleset?

Offline ktm450

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From maaca.org "Starting a game automaticly blocks the shooter rods on all 3 sides, ball shoots by itself (like Joust), ball goes on right player's PF, but each player has the possibility to flipp the ball on his PF with the shooter lane "flipper" ( lane slingshot), magnets work as usual, multi-ball is possible for every player by lighting the 4 LORD letters in the bagatelle PF activated by the 2 eject holes on each upper playfield, lower flippers work the same, but upper flippers that are activated when pressing flipper buttons are the one facing each player (the ones that bring the ball back in each player's PF), if one player finishes before the others, the shooter rod is unblocked and the player must shoot the ball back to the right PF each time he recieves a drained ball (note that all fonctions don't work when game has ended, like flippers, slings etc., except for eject holes) , eject holes always eject the ball back to it's player's PF, the games finishes when all players have drained there 5 balls, the winner is the highest score, of course."



« Last Edit: December 05, 2011, 12:27:46 PM by ktm450 »

Offline ktm450

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Info on the making and design of the game
http://www.maaca.org/viewtopic.php?f=25&t=6271&p=53372

Offline Cursed

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Could something like that also mean you could sit there with no balls (so to speak  #@#) on your side for quite sometime?

Offline Strangeways

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I don't like the idea, but I appreciate the amount of work that went into this project.
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Offline PinPal

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Thats Unreal !! ,,, would be a pain to transport...