Author Topic: AC/DC V1.6 now out  (Read 487 times)

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Offline pinmadd

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AC/DC V1.6 now out
« on: September 12, 2012, 05:43:54 AM »
WooHoo! 

V1.6 - Sep. 7, 2012
===================

- Cleaned up hell mode logic with the lower playfield. The lower
playfield is available at the start of each "Hell" song. Once the
lower playfield feature has been played, it is made unavailable
until all of the white note arrow shots for the song have been
completed.
- Fixed the user-controlled magnet hit during the "Hells Bells" mode.
The bell opto is now ignored for one second when the ball is kicked
from the bell eject hole.
- Bell magnet cleanup. Hells bells now swings the magnet when the VIP
pass is applied (via the FIRE button).
- Added general illumination intensity level adjustment.
- Added RGB LED test to make it easier to dial in some colors for the
multi-colored LEDs.
- Fixed a bug with the mechanical band during "You Shook Me All Night
Long". The band would not move during the last 10 bars of the song.
This has been corrected.
- Designed RGB LED and LED GI effect systems & implemented effects.
- Added encore mode for playing all songs in the jukebox.
- Added new artwork for Back In Black / Encore. "Jukebox Is Lit" speech
now only requested if the song
can be changed (i.e. not during multiball).
- Toned down spinner and pop bumper flasher effects.
- Broken targets are now removed from consideration when targets are
selected at the start of the cannon firing sequence. Fixed cannon
message "HIT TARGET FOR". This will say: "HIT TARGETS FOR" when there
is more than one target lit in the sequence (such as a latter stage
of FTATR and encore FTATR stage, for example).
- Disabled target banks, loops, and ramps during encore. Enabled top
lanes and pop bumpers (under certain circumstances). Cleaned up stages
to make some of them more challenging. Added lamps in the jukebox for
completed stages. Secondary shots add to the song jackpot and give
add-a-ball. Draining resets the song jackpot value. Added some
reasonable scoring. Cleaned up shaker motor code. Control gate now
works as expected during encore rosie and shook me.
- Added instant info to the cannon for encore.
- Each encore stage, when completed, now scores the song points scored
during the game. Added an adjustment for the number of balls for
encore.
- Fixed an issue with recording mode average scores. These were not
taking into account the number of times encore was started. This has
been corrected.
- Added art and sound for "SPECIAL".
- Added art and sound for "Back In Black" start.
- Added a lamp effect for multiball start. Added "EXTRA BALL" and
"SPECIAL" lamps to most lamp exclude strings.
- Changed all of the default song HSTDs from 5M to 7.5M.
- Added a lamp effect for extra ball.
- Changed the sequencing of the cannon award effects. These run
immediately (if possible, they are VERY high priority) and will
interrupt almost any other effect. Sped up the display of the
cannon shots that are available when the cannon is ready to be
fired.
- Lane change disabled when picking a song. Fixed up instant info
for VIP passes. Removed unused instant info lamp effects.
- Added bell hits for playfield multiplier to instant info.
- Added VIP pass.
- Fixed a bug with double/triple bonus. If triple bonus was earned,
double bonus would be given instead of triple bonus. This has been
corrected.
- Reworked "super mode" jackpots. These are no longer lit from note
arrow shots during the songs. Combo jackpot is lit every 20 combos
(adjustable). Lanes jackpot is new and lit every 10 bottom lane
completions (adjustable) -- top lane completions increase the value.
Loop jackpot is lit every 15 loops (adjustable). Target bank jackpot
is lit every 10 target bank completions (adjustable).
- Target bank extra ball #2, target bank special #2, combo extra ball #1,
and combo extra ball #2 could not be adjusted off. This has been
corrected.
- Added target bank extra ball and target bank special to Instant Info.
- Fixed a typo in the adjustment table that had the incorrect value for
the MEDIUM settings for the number of bell hits for the playfield
multiplier.
- Added speech for lighting the jukebox.
- Added tilt and drain speech. Due to certain profanity that was added,
the default value for the "Family Mode" adjustment is now "ON".
- Fixed up the cannon motor movement sounds. The sound was being cut off
at the mark switch when it was almost at the home switch. Now, the
sound plays for the duration of the movement. This has been corrected.
- Changed the bell sound track such that the sound effect should almost
always be heard.
- Added new rosie jiggle art for white arrow note shot.
- Changed the cannon firing sequence. If the player did not fire the
cannon (i.e., a timeout), the ball would be fired out of the cannon
when the MARK switch made a transition. On some games, the ball would
make it up the right ramp for free awards. Now, if the cannon is not
fired by the player, the cannon will return to the HOME position with
the ball and then start another sequence which will auto-fire the ball
out of the cannon somewhere in the direction of the AC/DC targets
(with the appropriate speech, which is a little clearer).
- Changed starting song jackpot to increase as songs are changed.
- "For Those About To Rock" was not keeping the note arrow(s) solid when
the shot(s) had been completed. This has been corrected.
- Added art for the start of the "Hell Ain't A Bad Place To Be" mode.
- Added multiball mini super jackpot. If all three multiballs (Jam,
Album, and Tour) are started at the same time, then a mini-super jackpot
will light at the bell once at least one each of: ramp jackpot, target
jackpot, and loop jackpot have been scored. Once the mini super
jackpot is lit, each additional jackpot scored will be added to the mini
super jackpot. Once the mini super jackpot is collected (by hitting
the bell), the mini super jackpot is reset, and one each of all jackpots
will need to be collected again for it to be available again.
- Jam, Album, and Tour multiball jackpots from the cannon are now
multiplied, based on the number of multiballs started. 1 multiball =
1X jackpot, 2 multiballs = 2X jackpot, and 3 multiballs = 3X jackpot.
- Added lit cannon items and their values to instant info (this includes
song jackpot).
- Added new sounds for tilt warning. These are much louder than the system
default sounds.



Offline GORGAR 1

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Re: AC/DC V1.6 now out
« Reply #1 on: September 12, 2012, 09:53:48 AM »
Downloading to pinball now yeeeeeeeeeeeeeeeeeee Haaaaaaaaaaaaaaaaaaaaaa


Peter

Offline v8racefan

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Re: AC/DC V1.6 now out
« Reply #2 on: September 12, 2012, 10:16:36 AM »
Just got an email from AMD advising of the update  $#$ code 1.6 has arrived!

Pinballs in my collection Elvira, Stern Grand Prix, Bally Corvette, Creature from the Black Lagoon, Judge Dredd, Black Rose and Data East Guns n Roses.

Offline GORGAR 1

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Re: AC/DC V1.6 now out
« Reply #3 on: September 12, 2012, 11:00:34 AM »
Download complete thanks Lyman its awesome this game has now gone to another level ROCK ON AC/DC.

Peter

Offline Caveoftreasures

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Re: AC/DC V1.6 now out
« Reply #4 on: September 12, 2012, 02:50:08 PM »
THANKYOU for the post about the 1.6 code update.

I just did the new code UPDATE (took a good 15 to 20 minutes to load.lol)  #@# #@# and will now play some games to see if I can notice some differences. The list of code changes is extensive so I reckon that the new bits n pieces will show up 4 sure during gameplay.

Thanks again for the heads up about the code being available.  ^^^
Behind every garage door could be a pinball collectors
"Cave of Treasures" 55 in my collection

Into  Stern -JJP - Cars , Road Bikes- Jet Skis - Star Trek n Sci-Fi & Electronics    
Beware of Stalkers & Walkers when playing The Walking Dead

My 7yr old son Hunter is my best mate in the world !

Offline Pop Bumper Pete

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Re: AC/DC V1.6 now out
« Reply #5 on: September 12, 2012, 04:35:46 PM »
Download complete thanks Lyman its awesome this game has now gone to another level ROCK ON AC/DC.

Peter
I am going to have to start being nice to you ;)

Offline Caveoftreasures

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Re: AC/DC V1.6 now out
« Reply #6 on: September 12, 2012, 05:00:17 PM »
Played some games on the AC/DC PRO since the 1.6 code update today.
It is much easier to get the different songs now, without having to work so hard during a game to get such a high score on that paticular song for the song selector to come up. This has probably made the game easier to get more song variations during each ball played and has made the game more entertaining. That was the first thing that i noticed very quickly. Excellent.

So far, changes are very positive. I have even seen some inserts flashing and come on I havent seen before so the updates are working well.
Behind every garage door could be a pinball collectors
"Cave of Treasures" 55 in my collection

Into  Stern -JJP - Cars , Road Bikes- Jet Skis - Star Trek n Sci-Fi & Electronics    
Beware of Stalkers & Walkers when playing The Walking Dead

My 7yr old son Hunter is my best mate in the world !

Offline GORGAR 1

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Re: AC/DC V1.6 now out
« Reply #7 on: September 12, 2012, 05:08:00 PM »
Download complete thanks Lyman its awesome this game has now gone to another level ROCK ON AC/DC.

Peter
I am going to have to start being nice to you ;)

Why change now lol

Offline MartyJ

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Re: AC/DC V1.6 now out
« Reply #8 on: September 12, 2012, 05:28:03 PM »
Updated mine this morning. Just finishes it off really nicely. Makes the PREMIUM even better

Offline GORGAR 1

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Re: AC/DC V1.6 now out
« Reply #9 on: September 12, 2012, 05:30:25 PM »
Updated mine this morning. Just finishes it off really nicely. Makes the PREMIUM even better

Awesome when you get multiball hey Marty?

Peter

Offline Replay

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Re: AC/DC V1.6 now out
« Reply #10 on: September 12, 2012, 05:54:29 PM »
cant wait to get home tonight, this arvo has been sooo long and still 2 hours to go...

Offline piesrule

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Re: AC/DC V1.6 now out
« Reply #11 on: September 12, 2012, 07:00:04 PM »
WooHoo! 

V1.6 - Sep. 7, 2012
===================

- Cleaned up hell mode logic with the lower playfield. The lower
playfield is available at the start of each "Hell" song. Once the
lower playfield feature has been played, it is made unavailable
until all of the white note arrow shots for the song have been
completed.
- Fixed the user-controlled magnet hit during the "Hells Bells" mode.
The bell opto is now ignored for one second when the ball is kicked
from the bell eject hole.
- Bell magnet cleanup. Hells bells now swings the magnet when the VIP
pass is applied (via the FIRE button).
- Added general illumination intensity level adjustment.
- Added RGB LED test to make it easier to dial in some colors for the
multi-colored LEDs.
- Fixed a bug with the mechanical band during "You Shook Me All Night
Long". The band would not move during the last 10 bars of the song.
This has been corrected.
- Designed RGB LED and LED GI effect systems & implemented effects.
- Added encore mode for playing all songs in the jukebox.
- Added new artwork for Back In Black / Encore. "Jukebox Is Lit" speech
now only requested if the song
can be changed (i.e. not during multiball).
- Toned down spinner and pop bumper flasher effects.
- Broken targets are now removed from consideration when targets are
selected at the start of the cannon firing sequence. Fixed cannon
message "HIT TARGET FOR". This will say: "HIT TARGETS FOR" when there
is more than one target lit in the sequence (such as a latter stage
of FTATR and encore FTATR stage, for example).
- Disabled target banks, loops, and ramps during encore. Enabled top
lanes and pop bumpers (under certain circumstances). Cleaned up stages
to make some of them more challenging. Added lamps in the jukebox for
completed stages. Secondary shots add to the song jackpot and give
add-a-ball. Draining resets the song jackpot value. Added some
reasonable scoring. Cleaned up shaker motor code. Control gate now
works as expected during encore rosie and shook me.
- Added instant info to the cannon for encore.
- Each encore stage, when completed, now scores the song points scored
during the game. Added an adjustment for the number of balls for
encore.
- Fixed an issue with recording mode average scores. These were not
taking into account the number of times encore was started. This has
been corrected.
- Added art and sound for "SPECIAL".
- Added art and sound for "Back In Black" start.
- Added a lamp effect for multiball start. Added "EXTRA BALL" and
"SPECIAL" lamps to most lamp exclude strings.
- Changed all of the default song HSTDs from 5M to 7.5M.
- Added a lamp effect for extra ball.
- Changed the sequencing of the cannon award effects. These run
immediately (if possible, they are VERY high priority) and will
interrupt almost any other effect. Sped up the display of the
cannon shots that are available when the cannon is ready to be
fired.
- Lane change disabled when picking a song. Fixed up instant info
for VIP passes. Removed unused instant info lamp effects.
- Added bell hits for playfield multiplier to instant info.
- Added VIP pass.
- Fixed a bug with double/triple bonus. If triple bonus was earned,
double bonus would be given instead of triple bonus. This has been
corrected.
- Reworked "super mode" jackpots. These are no longer lit from note
arrow shots during the songs. Combo jackpot is lit every 20 combos
(adjustable). Lanes jackpot is new and lit every 10 bottom lane
completions (adjustable) -- top lane completions increase the value.
Loop jackpot is lit every 15 loops (adjustable). Target bank jackpot
is lit every 10 target bank completions (adjustable).
- Target bank extra ball #2, target bank special #2, combo extra ball #1,
and combo extra ball #2 could not be adjusted off. This has been
corrected.
- Added target bank extra ball and target bank special to Instant Info.
- Fixed a typo in the adjustment table that had the incorrect value for
the MEDIUM settings for the number of bell hits for the playfield
multiplier.
- Added speech for lighting the jukebox.
- Added tilt and drain speech. Due to certain profanity that was added,
the default value for the "Family Mode" adjustment is now "ON".
- Fixed up the cannon motor movement sounds. The sound was being cut off
at the mark switch when it was almost at the home switch. Now, the
sound plays for the duration of the movement. This has been corrected.
- Changed the bell sound track such that the sound effect should almost
always be heard.
- Added new rosie jiggle art for white arrow note shot.
- Changed the cannon firing sequence. If the player did not fire the
cannon (i.e., a timeout), the ball would be fired out of the cannon
when the MARK switch made a transition. On some games, the ball would
make it up the right ramp for free awards. Now, if the cannon is not
fired by the player, the cannon will return to the HOME position with
the ball and then start another sequence which will auto-fire the ball
out of the cannon somewhere in the direction of the AC/DC targets
(with the appropriate speech, which is a little clearer).
- Changed starting song jackpot to increase as songs are changed.
- "For Those About To Rock" was not keeping the note arrow(s) solid when
the shot(s) had been completed. This has been corrected.
- Added art for the start of the "Hell Ain't A Bad Place To Be" mode.
- Added multiball mini super jackpot. If all three multiballs (Jam,
Album, and Tour) are started at the same time, then a mini-super jackpot
will light at the bell once at least one each of: ramp jackpot, target
jackpot, and loop jackpot have been scored. Once the mini super
jackpot is lit, each additional jackpot scored will be added to the mini
super jackpot. Once the mini super jackpot is collected (by hitting
the bell), the mini super jackpot is reset, and one each of all jackpots
will need to be collected again for it to be available again.
- Jam, Album, and Tour multiball jackpots from the cannon are now
multiplied, based on the number of multiballs started. 1 multiball =
1X jackpot, 2 multiballs = 2X jackpot, and 3 multiballs = 3X jackpot.
- Added lit cannon items and their values to instant info (this includes
song jackpot).
- Added new sounds for tilt warning. These are much louder than the system
default sounds.


Is that all!

Offline Caveoftreasures

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Re: AC/DC V1.6 now out
« Reply #12 on: September 12, 2012, 08:05:05 PM »
I had something weird happen after the 1.6 code update.  Lets see if any others have the same weird thing happen.
Game wass set to 5 ball game.
I was on ball 5, and scored a extra ball from accumulating points/hitting the right things etc. Then when the next ball came up, the game took me back to ball one and awarded me a 6 ball game. That was odd.  I will try to emulate getting another extra ball awarded and see if the ball count goes back to ball 1 again after the next ball is loaded etc.

Keep any eye out guys on ball 4 or 5 and see if it happens to you !  !@#

UPDATE - doesnt the multiball code absolutely rock. The DMD annimations are great and the shaker motor kicks in alot more. The multiball upgrade is Excellent ! Well done Stern. AC/DC just keeps getting better and better when you already are blown away. Very cool !

« Last Edit: September 13, 2012, 11:48:18 AM by Caveoftreasures »
Behind every garage door could be a pinball collectors
"Cave of Treasures" 55 in my collection

Into  Stern -JJP - Cars , Road Bikes- Jet Skis - Star Trek n Sci-Fi & Electronics    
Beware of Stalkers & Walkers when playing The Walking Dead

My 7yr old son Hunter is my best mate in the world !

Offline Caveoftreasures

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Re: AC/DC V1.6 now out
« Reply #13 on: September 13, 2012, 11:46:40 AM »
another email/update from AMD re the 1.6 gamecode.

.............................................................................

Good morning all!

Further to this Software Update it should be noted that updating your Game Code Software will reset all high scores and operator adjustable settings.

This is normal when updating game software – if you are unsure of your settings, please take note of them prior to updating your game Code.

Please feel free to call us if you have trouble updating your game code or setting up your machine the way you want.

 
IMPORTANT!

If your machine is participating in the Australian AC/DC Pinball Championship DO NOT update your machines with the latest Ver 1.6 software before 31st of October.

The software update would erase your high scores and the tournament data. Do this update after you identified the winners on your machines.

AMD
Behind every garage door could be a pinball collectors
"Cave of Treasures" 55 in my collection

Into  Stern -JJP - Cars , Road Bikes- Jet Skis - Star Trek n Sci-Fi & Electronics    
Beware of Stalkers & Walkers when playing The Walking Dead

My 7yr old son Hunter is my best mate in the world !

Offline GORGAR 1

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Re: AC/DC V1.6 now out
« Reply #14 on: September 13, 2012, 01:45:03 PM »
I had something weird happen after the 1.6 code update.  Lets see if any others have the same weird thing happen.
Game wass set to 5 ball game.
I was on ball 5, and scored a extra ball from accumulating points/hitting the right things etc. Then when the next ball came up, the game took me back to ball one and awarded me a 6 ball game. That was odd.  I will try to emulate getting another extra ball awarded and see if the ball count goes back to ball 1 again after the next ball is loaded etc.

Keep any eye out guys on ball 4 or 5 and see if it happens to you !  !@#

UPDATE - doesnt the multiball code absolutely rock. The DMD annimations are great and the shaker motor kicks in alot more. The multiball upgrade is Excellent ! Well done Stern. AC/DC just keeps getting better and better when you already are blown away. Very cool !



5 ball WTF  #@#

Peter