Author Topic: Stern announces new KISS pinball  (Read 155641 times)

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Offline Toads

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Re: Stern announces new KISS pinball
« Reply #855 on: April 22, 2016, 08:36:25 AM »
The code has dropped...

V1.28 - Apr. 20, 2016
=====================
- Added sounds for KISS hurry-up and ARMY hurry-up awards.
- Added a ball lock rule during Demon Multiball:
  - Shooting both lock targets lights the Demon lock.
  - Shooting the Demon when lock is lit (first time) starts 2X playfield
    scoring (adjustable, default=20 seconds).
  - Lighting the lock again and locking a second ball (before the timer
    expires) starts 3X playfield scoring (adjustable, default=20 seconds).
- Added sounds for:
  - Slingshots
  - Return lanes (lit and not lit)
  - Outlanes (lit and not lit)
- Added a wizard mode for completing the GRID (Heaven's On Fire):
  - Qualify by completing the GRID a number of times; currently 2
    (adjustable).
  - Shoot the scoop eject (BACKSTAGE PASS) to start.
  - 4 ball multiball.
  - Complete the GRID to light SUPER JACKPOT at the Scoop Eject:
    - ROW #1 (KISS) - shoot all KISS targets
    - ROW #2 (ARMY) - shoot all ARMY targets
    - ROW #3 (POPS) - shoot right orbit to light the pops; hit each pop at
      least once
    - ROW #4 (INSTRUMENTS) - shoot instruments.  The right ramp (if lit)
      will spot one of the instruments.
    - The STAR targets may be completed for add-a-ball, once per super
      jackpot.
- Music that was playing prior to starting Grid Multiball is restarted at
  the beginning instead of picking up where it left off upon exiting Grid Multiball.
- Fixed a problem where mode select music was starting too early.
- Fixed a mystery award presentation order problem when awarding
  extra ball lit or special lit.
- Changed the criteria for mode start.  Modes are allowed to start when
  Grid, Kiss Army or Rock City Multiball are ready to start. 
- If balls were locked in the Demon and the game was turned off, the Demon
  ball save would be activated during game-over (with a display effect) when
  the balls were kicked out of the Demon lockup after the game was turned
  on again.  This has been corrected.
- Finishing a song (adjustable) lights all shots for one of them to be
  collected for 2X scoring on that shot for the rest of the ball.  These
  are multiplied with the combo multipliers.
- Added an adjustment to enable/disable the multiplier shot arrow lamps.
- Finishing a song (adjustable) lights 2X, 3X, 5X (2X+3X), Colossal (10X)
  playfield multiplier for the rest of the ball.
- Max playfield multipler is set at 15X.
- Playfield multiplers can be combined and are advanced via:
  - double scoring (2X)
  - demon multiball lock timer (2X, 3X)
  - completing song(s) (2X, 3X, 5X, 10X)
- 2X, 3X, Colossal inserts are now used as playfield multipliers instead
  of Bonus X multipliers.
- KISS hurry-up award and ARMY hurry-up award display their multiplied scored.
- The ticket notch switch was specifying the wrong attributes such that the
  switch would eventually be marked bad in the TECH. ALERT.  This has been
  corrected.
- Added a setting that allows the grid to keep its state from ball to ball
  (thereby making it easier to complete the grid).
- Added an adjustment that allows song select with and without the
  multipliers lit (default is YES).
- Added lamp effects for disabled return lanes and outlanes.
- Fixed a problem where the last player in a 4 person game could not select
  a city.
- Fixed a bug in demon multiball.  If at least one jackpot shot was collected
  and the multiball was resurrected by collecting the add-a-ball award via
  backstage pass when the multiball was in the grace period, then eventually
  there would not be any shots left to shoot during the multiball (they would
  eventually be depleted).  This has been corrected.
- Reworked the instrument award display effect so it looks better when extra
  ball is lit.
- Fixed the instrument power-on display effect so it can deal with lighting
  multiple instruments at once.
- Added an adjustment to not reset the lit instruments at the beginning of
  each ball.
- Changed the adjustment for the instrument rule difficulty.  The three
  settings (for shooting the POWER-ON ramp shot) are:
  1) LIGHT ALL INSTRUMENTS
  2) LIGHT ONE INSTRUMENT, BUT LEAVE THE POWER-ON LIT TO LIGHT MORE
     INSTRUMENTS
  3) LIGHT ONE INSTRUMENT, AND TURN OFF THE POWER-ON UNTIL THE INSTRUMENT
     IS COLLECTED.
  The previous behavior was 3).  The new behavior is 2).
- Reordered some calls so mystery is given out before the multiballs are
  started.
- Fixed the settings for the instrument rule extra ball.  The way the settings
  were being specified, it was not possible for the first extra ball to ever
  be set to AUTO.
- Fixed pop bumpers not scoring during multiball.
- Added attract mode flipper button sounds.
- Knocker sound/coil for REPLAY and SPECIAL now synced with the display
  effect.
- Fixed bugs in the modes that was causing the work of all players to affect
  the scoring for all other players.
- Improved sound processing to minimize audio glitches.
- Fixed a bug in the wizard mode that would occasionally cause some game
  data to occasionally become corrupt.
- Improved Auto Replay Thresholds.


Offline GORGAR 1

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Stern announces new KISS pinball
« Reply #856 on: April 22, 2016, 08:39:15 AM »
Another update coming in the future which will include the cities :)

Offline Strangeways

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Re: Stern announces new KISS pinball
« Reply #857 on: April 22, 2016, 01:27:32 PM »
Awesome. Just in time for the long weekend. At least it is SOMETHING  @@*
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Offline GORGAR 1

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Stern announces new KISS pinball
« Reply #858 on: April 23, 2016, 12:29:57 PM »
Awesome. Just in time for the long weekend. At least it is SOMETHING  @@*

Thoughts Nino? You must have played a few games by now :)

Offline Strangeways

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Re: Stern announces new KISS pinball
« Reply #859 on: April 23, 2016, 02:00:07 PM »
Awesome. Just in time for the long weekend. At least it is SOMETHING  @@*

Thoughts Nino? You must have played a few games by now :)

No time to do the update as yet. Should get to it over the weekend.
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Offline onetaste

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Re: Stern announces new KISS pinball
« Reply #860 on: May 01, 2016, 10:07:32 AM »
New code out with multipliers including colossal 10x. Looks really cool, I finally want one!

Offline GORGAR 1

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Stern announces new KISS pinball
« Reply #861 on: May 01, 2016, 10:21:01 AM »
New SD card on its way :)

Offline GORGAR 1

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Stern announces new KISS pinball
« Reply #862 on: May 07, 2016, 05:51:27 PM »
Nino how you liking new code? Long way to go but so far so good :)

Offline Strangeways

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Re: Stern announces new KISS pinball
« Reply #863 on: May 07, 2016, 08:08:35 PM »
Nino how you liking new code? Long way to go but so far so good :)

Still have not done the update. I've had zero time to play pinball - but I will report back as soon as I've done it.
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Offline pinball god

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Re: Stern announces new KISS pinball
« Reply #864 on: May 27, 2016, 09:13:05 PM »
have not heard anything about the update. did it do the job? I usually would have expected some kind of comments good or bad, but nothing. Is there another thread I've missed?
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Offline Retropin

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Re: Stern announces new KISS pinball
« Reply #865 on: May 27, 2016, 09:24:35 PM »
Yeh..... like a bottle of flat lemonade, the POP went out of the poptastic KISS pinball machine. Even ardent KISS fans are secretly selling these... fizzle...fizzle..fizz..fi..f......

Offline Strangeways

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Re: Stern announces new KISS pinball
« Reply #866 on: August 13, 2016, 10:35:03 PM »
Finally I had time to update KISS LE to update 1.28. The cover came off the game for the first time in a LONG TIME - but I played a few games before the update, just to familiarize myself with the numerous missing features from the game that I was expecting to be updated. A quick clean of the playfield glass and an hour of play. I must say, the artwork is absolutely amazing on this game.

Update was VERY simple. I printed out the changes and studied them while the update completed (25 minutes). I was particularly interested in the bonus multiplier and COLOSSAL Bonus. As well documented, the Cities have not been programmed into the game, so I was not too concerned about it not working as yet.

After the update, I reverted back to the settings I had prior to the update - Free play etc etc.. 5 Minutes  @@*

I started a 4 player game and kept an eye out for the code changes. Inlanes now have sound. Flashers on the slings now work well with the game. Cool. Seems a little harder, but still no bonus multiplier. Play another 4 player game and score 35 Million on one ball. Still cannot see any differences. Half an hour play, and I stop before the next 4 player game and re read the changes. Start another 4 player game and notice the demon lock not registering as it used to. This became VERY annoying - so I concentrated on this new issue. Finally, Demon Lock registered (after 15 attempts).. Now the Demon multiball spits ALL 3 balls SDTM... Strange - this NEVER happened before ! How code can affect this is beyond me.. The auto plunger coil must be red hot by now..

After an hour of play, I turned the game off. In fact, I turned the game off in the middle of a game. The last time I did that was 10 years ago.

I can't review the "update" as there's nothing to review. The so called "changes" = Bullshit. The only "changes" that work are the sling flashers now function, and the inlanes now make a sound. Bonus multiplier STILL does not work. Colossal bonus is simply an LED that you can take out of the game and use it somewhere else - it simply does not work. I was not stupid enough to buy a topper, but I'm sure there are a LOT of new features for it..

Verdict

The cover is now back on the game. I'm now googling to upgrade it back to the shipping code.

If this game is not finished within 6 months, it will be moved on.

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Offline GORGAR 1

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Re: Stern announces new KISS pinball
« Reply #867 on: August 13, 2016, 10:47:40 PM »
Nino I agree the latest update is poor but you will have the heavens on fire wizard mode now which you activate by lighting the grid twice! Can't remember other features as I've moved mine on and the buyer has also moved it on lol. Huge title great theme great art poor code has ruined it for me.

Offline Strangeways

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Re: Stern announces new KISS pinball
« Reply #868 on: August 13, 2016, 11:15:34 PM »
Nino I agree the latest update is poor but you will have the heavens on fire wizard mode now which you activate by lighting the grid twice! Can't remember other features as I've moved mine on and the buyer has also moved it on lol. Huge title great theme great art poor code has ruined it for me.

Funny you mention "Heaven's On Fire" mode. The luminaries at Stern selected a song that was released in 1984. Yet the game features artwork circa 1978. Of course, Stern didn't do their homework on the BG artwork, as Gene didn't develop the "axe" bass until 1984, yet the artwork is from the Love Gun / Alive II period of 1978. I can live with that - but it does demonstrate how thick Stern are..

Code has ruined the game and it is the sole reason I didn't commit to Ghostbusters.
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Offline Pop Bumper Pete

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Re: Stern announces new KISS pinball
« Reply #869 on: August 13, 2016, 11:43:19 PM »
Disapointing