Author Topic: Stern announces new KISS pinball  (Read 155668 times)

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Offline pinball god

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Re: Stern announces new KISS pinball
« Reply #870 on: August 14, 2016, 03:35:56 PM »
Nino I agree the latest update is poor but you will have the heavens on fire wizard mode now which you activate by lighting the grid twice! Can't remember other features as I've moved mine on and the buyer has also moved it on lol. Huge title great theme great art poor code has ruined it for me.

Funny you mention "Heaven's On Fire" mode. The luminaries at Stern selected a song that was released in 1984. Yet the game features artwork circa 1978. Of course, Stern didn't do their homework on the BG artwork, as Gene didn't develop the "axe" bass until 1984, yet the artwork is from the Love Gun / Alive II period of 1978. I can live with that - but it does demonstrate how thick Stern are..

Code has ruined the game and it is the sole reason I didn't commit to Ghostbusters.
I don't mind the coding on gb. Hope there are further releases though.
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Offline Strangeways

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Re: Stern announces new KISS pinball
« Reply #871 on: August 15, 2016, 10:06:44 AM »
Nino I agree the latest update is poor but you will have the heavens on fire wizard mode now which you activate by lighting the grid twice! Can't remember other features as I've moved mine on and the buyer has also moved it on lol. Huge title great theme great art poor code has ruined it for me.

Funny you mention "Heaven's On Fire" mode. The luminaries at Stern selected a song that was released in 1984. Yet the game features artwork circa 1978. Of course, Stern didn't do their homework on the BG artwork, as Gene didn't develop the "axe" bass until 1984, yet the artwork is from the Love Gun / Alive II period of 1978. I can live with that - but it does demonstrate how thick Stern are..

Code has ruined the game and it is the sole reason I didn't commit to Ghostbusters.
I don't mind the coding on gb. Hope there are further releases though.

GB shipping code was already ahead of KISS and TWD at release. TWD had a couple of updates that made it an excellent game (compared to shipping code). But this was done within 3 months. We are 11 months since KISS was released and we have code changes for the topper, Bill dispenser and the inlanes. Still has major flaws and missing key aspects (Cities etc). Not good enough.
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Offline delarge

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Re: Stern announces new KISS pinball
« Reply #872 on: August 15, 2016, 09:32:29 PM »
Nino I agree the latest update is poor but you will have the heavens on fire wizard mode now which you activate by lighting the grid twice! Can't remember other features as I've moved mine on and the buyer has also moved it on lol. Huge title great theme great art poor code has ruined it for me.

Funny you mention "Heaven's On Fire" mode. The luminaries at Stern selected a song that was released in 1984. Yet the game features artwork circa 1978. Of course, Stern didn't do their homework on the BG artwork, as Gene didn't develop the "axe" bass until 1984, yet the artwork is from the Love Gun / Alive II period of 1978. I can live with that - but it does demonstrate how thick Stern are..

Code has ruined the game and it is the sole reason I didn't commit to Ghostbusters.
I don't mind the coding on gb. Hope there are further releases though.

GB shipping code was already ahead of KISS and TWD at release. TWD had a couple of updates that made it an excellent game (compared to shipping code). But this was done within 3 months. We are 11 months since KISS was released and we have code changes for the topper, Bill dispenser and the inlanes. Still has major flaws and missing key aspects (Cities etc). Not good enough.

I really can't believe the state of the KISS code (especially the cities doing nothing even on the latest update). Not sure if they don't care about it because they know it will sell well regardless, or there were other internal issues within the company or just the programmers spread too thin. I REALLY want a KISS pinball machine in my music line-up, but playing the game in its current state doesn't make me want to get one at all costs....The Walking Dead however, awesome game and the same can be said about Ghostbusters. Loving it.

Offline Strangeways

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Re: Stern announces new KISS pinball
« Reply #873 on: August 16, 2016, 10:24:49 PM »
Nino I agree the latest update is poor but you will have the heavens on fire wizard mode now which you activate by lighting the grid twice! Can't remember other features as I've moved mine on and the buyer has also moved it on lol. Huge title great theme great art poor code has ruined it for me.

Funny you mention "Heaven's On Fire" mode. The luminaries at Stern selected a song that was released in 1984. Yet the game features artwork circa 1978. Of course, Stern didn't do their homework on the BG artwork, as Gene didn't develop the "axe" bass until 1984, yet the artwork is from the Love Gun / Alive II period of 1978. I can live with that - but it does demonstrate how thick Stern are..

Code has ruined the game and it is the sole reason I didn't commit to Ghostbusters.
I don't mind the coding on gb. Hope there are further releases though.

GB shipping code was already ahead of KISS and TWD at release. TWD had a couple of updates that made it an excellent game (compared to shipping code). But this was done within 3 months. We are 11 months since KISS was released and we have code changes for the topper, Bill dispenser and the inlanes. Still has major flaws and missing key aspects (Cities etc). Not good enough.

I really can't believe the state of the KISS code (especially the cities doing nothing even on the latest update). Not sure if they don't care about it because they know it will sell well regardless, or there were other internal issues within the company or just the programmers spread too thin. I REALLY want a KISS pinball machine in my music line-up, but playing the game in its current state doesn't make me want to get one at all costs....The Walking Dead however, awesome game and the same can be said about Ghostbusters. Loving it.

That's why I'm hanging on to my KISS LE for now. TWD LE has had 2-3 really good updates and from all reports, is a killer game right now. Can't see why KISS cannot be as good. I like the art and the table, so they just need to finish off the code and I'm a happy camper.
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Offline Strangeways

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Re: Stern announces new KISS pinball
« Reply #874 on: August 17, 2016, 09:50:15 PM »
I decided to spent more time on the updated code and the more I follow the "read.me" for the update, the more I feel NOTHING substantial had been done.

New Code features in RED

- Finishing a song (adjustable) lights all shots for one of them to be
  collected for 2X scoring on that shot for the rest of the ball.  These
  are multiplied with the combo multipliers.


Nope. Tried this for three songs - "Hotter than Hell" (easy to complete - 4 Drop Targets). "collect" gives you the bonus, but it starts the song AGAIN, and you cannot choose a new song. Not even the "New Track" is lit AFTER you collect the song ! LOSE the ball and you have to start the song again.


- Finishing a song (adjustable) lights 2X, 3X, 5X (2X+3X), Colossal (10X)
  playfield multiplier for the rest of the ball.


Um no. Even after the display tells you you have completed the song and collected the song (rewarding the bonus) you definitely do not receive any X Bonus. you can't advance to the next song (read above).

- Max playfield multipler is set at 15X.

Can't even light "2X", so I can't follow this at all.

- Playfield multiplers can be combined and are advanced via:
  - double scoring (2X)
  - demon multiball lock timer (2X, 3X)
  - completing song(s) (2X, 3X, 5X, 10X)


No they cannot ! Can't even advance to "2X".. &^&

- 2X, 3X, Colossal inserts are now used as playfield multipliers instead
  of Bonus X multipliers.


How many times do these morons refer to the bonus multiplier - It does NOT work FULL STOP !

- Fixed a problem where the last player in a 4 person game could not select
  a city.


Um. No. WHY would ANYONE select a city, when the CITIES DO NOTHING  !!@

I LOVE the artwork and the flow is AWESOME, but Stern have done SFA to update anything significant on the code. I've put in 2 hours on the new code and it is NOT a update. It is done to placate owners. The are no objectives, the GRID does SFA and the only aspects of the game that work is the awesome multiball features.

The code is so SHITHOUSE, that Stern are hoping KISS fans don't worry about "updates" as they just bought the game because they are KISS fans and NOT pinball fans.
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Offline GORGAR 1

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Stern announces new KISS pinball
« Reply #875 on: September 30, 2016, 10:40:41 PM »
Good watching Bowen play KISS

https://youtu.be/W-VZAdtlo80

Offline Strangeways

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Re: Stern announces new KISS pinball
« Reply #876 on: October 01, 2016, 08:38:48 PM »
Good watching Bowen play KISS

https://youtu.be/W-VZAdtlo80

He makes it look easy. Very good player and easy to learn to play from his videos. Still demonstrates how shallow the code is. One thing I learnt was that the 2X and 3X are not really bonus multipliers earned in the game as the original KISS. You have to finish two songs for 2X and four songs for 4X etc etc.. Has inspired me to fire up my LE this evening  ^^^
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Offline GORGAR 1

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Stern announces new KISS pinball
« Reply #877 on: October 01, 2016, 09:46:46 PM »
Good watching Bowen play KISS

https://youtu.be/W-VZAdtlo80

He makes it look easy. Very good player and easy to learn to play from his videos. Still demonstrates how shallow the code is. One thing I learnt was that the 2X and 3X are not really bonus multipliers earned in the game as the original KISS. You have to finish two songs for 2X and four songs for 4X etc etc.. Has inspired me to fire up my LE this evening  ^^^

Yeah it is inspiring hey

Offline Strangeways

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Re: Stern announces new KISS pinball
« Reply #878 on: October 01, 2016, 10:47:49 PM »
Good watching Bowen play KISS

https://youtu.be/W-VZAdtlo80

He makes it look easy. Very good player and easy to learn to play from his videos. Still demonstrates how shallow the code is. One thing I learnt was that the 2X and 3X are not really bonus multipliers earned in the game as the original KISS. You have to finish two songs for 2X and four songs for 4X etc etc.. Has inspired me to fire up my LE this evening  ^^^

Yeah it is inspiring hey

Played the game for an hour with the kids tonight. Great to see the kids fight over who should be "Player 1"..  @@^
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Offline pinball god

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Re: Stern announces new KISS pinball
« Reply #879 on: December 02, 2016, 08:25:30 PM »
Long time no hear about this title. Has there been any word of a software update? Or is the coding enough there to make this game enjoyable and have that 'one more game' appeal
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Offline Strangeways

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Re: Stern announces new KISS pinball
« Reply #880 on: December 02, 2016, 08:48:06 PM »
Long time no hear about this title. Has there been any word of a software update? Or is the coding enough there to make this game enjoyable and have that 'one more game' appeal

The usual Stern rumors "it's coming"..   (((

After watching some youtube videos, I started getting back into the game, but it is still a very raw game that needs a lot more work with the code. The shots and flow are awesome, but the rules and callouts are still not good enough to draw me back for "just one more game". I'm sure it will get there soon.
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Re: Stern announces new KISS pinball
« Reply #881 on: December 02, 2016, 10:32:30 PM »
Hope it does. I seriously considered getting one but code complaints stopped me and seeing guys I knew and love kiss move it on said a lot too.
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Offline GORGAR 1

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Re: Stern announces new KISS pinball
« Reply #882 on: August 09, 2017, 04:00:55 PM »
Mainly bug fixes



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Offline KBRI1700

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Re: Stern announces new KISS pinball
« Reply #883 on: August 09, 2017, 05:43:30 PM »
V1.30.0 - Aug. 2, 2017
======================
- Fixed debounce times for the Dollar Bill Validator.
- Added "save progress" adjustments for DEMON MULTIBALL and LOVE GUN
MULTIBALL (Default: NO).
- TRACKS (SONGS/MODES) now reset once all TRACKS have been completed.
(It was previously not possible to play any of the TRACKS again after
the last TRACK was completed.)
- LOVE GUN MULTIBALL is now allowed to start when KISS/ARMY is lit.
- Increased HEAVEN'S ON FIRE multiball scores. Removed scoring caps.
- Fixed a bug in the auto-percentaged EXTRA BALL module that would
sometimes set the number of INSTRUMENTS to light EXTRA BALL to a very
high value.
- Fixed a bug where the STARCHILD INSTRUMENT for HEAVEN'S ON FIRE was
staying lit even when the item in the grid had been awarded.
- Lit INSTRUMENTS now carry over ball-to-ball.
- SHOUT IT OUT LOUD TRACK (SONG/MODE) was not keeping all of its data
in player state. If two people played the TRACK, it was possible for
one player to complete a set of shots and then the other player would
not have any shots lit, and be stuck playing SHOUT IT OUT LOUD for
the rest of the game. This has been corrected.
- The back panel switch on the Premium/LE was not giving out all of the
awards the right ramp was giving. This has been corrected.
- Moved the call to start LOVE GUN MULTIBALL to the end of the right ramp
award sequence, so the INSTRUMENT(S) can be lit. When the INSTRUMENT
light and the START LOVE GUN MULTIBALL light on the right ramp are lit
at the same time, the player expects the INSTRUMENT to be lit. This
has been corrected.
- Fixed a bug where the incorrect multiplier value was being displayed
during DEMON MULTIBALL.
- Fixed a bug where the ball save from the DEMON LOCK was not working
correctly during multiball. This required adding a separate adjustment
for DEMON MULTIBALL BALL SAVE (Default: OFF). The times are different
than the existing DEMON BALL SAVE, along with the behavior.
- Lowered the number of grid completions to light HEAVEN'S ON FIRE from
2 to 1.
- Increased the HEAVEN'S ON FIRE ball save time by five seconds.
- Raised the priority of the TRACK SELECT lamp effect so it is higher
than everything else. This allows the player to see which shot arrows
are associated with each TRACK during the selection process.
- BACKSTAGE PASS add-a-ball was not restarting HEAVEN'S ON FIRE. This
has been corrected.
- HEAVEN'S ON FIRE was not restarting if add-a-ball was awarded via the
STAR targets during the grace period. This has been corrected.

Offline pinnies4me

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Re: Stern announces new KISS pinball
« Reply #884 on: August 09, 2017, 06:17:07 PM »
Hopefully  Nino will be happy!
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