Working on the wiring loom now, spend a couple of hours over the weekend extracting the wiring information from the software using pinmame which was handy. Just about everything needed to know is there (although if the switches and solenoids are anything to go by, there may be the odd error given this was still in development). Got all of the feature lamps sorted. The GI (every one of which are individually controlled on Capcom) took a bit of guesswork, but the implementation of the GI is vital to this game, as there is a change of normal white to everything red for Raid Multiball which I think is very important. I saw it work once in pinmame (for some reason it has never worked again) and I think the effect will be excellent.