Author Topic: Ghost Busters - 2016 - would you get it  (Read 65527 times)

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Offline swinks

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Re: Ghost Busters - 2016 - would you get it
« Reply #615 on: May 22, 2016, 06:40:51 PM »
I will be releasing 3 1/8" bats in the next week to get that extra bit of reach as well as 3" ones so you can swap between the 2 in a matter of minutes without lifting the playfield.

white concept ones are the white bats and the black concept ones are the 3 1/8" - both these are a PKE meter styled bat
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Offline swinks

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Re: Ghost Busters - 2016 - would you get it
« Reply #616 on: May 22, 2016, 09:11:39 PM »
Here is a simple mod for the Stern Ghostbusters pinball - Ghost Trap for the shooter gauge slot on the apron. These are renders showing what it would look like with the green section as a simulation of possibly some green led glow from underneath that could be on all the time or timed with an insert of the ball launch ?? something for you to decide and customise a little. Simply double side tape it down or 2 dabs of a silicon glue. Either paint or print up a small piece of paper or sticker for the hazard tape on the opened doors.
« Last Edit: May 22, 2016, 09:13:45 PM by swinks »
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Offline swinks

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Re: Ghost Busters - 2016 - would you get it
« Reply #617 on: May 22, 2016, 09:34:49 PM »
here is the slimer mech fix for the pro's which I think is the same as the premium / le?

good that they came out with a fix but not the neatest design, the game looks great and then a crimped terminal with some spare wire cable tied
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Offline Cow Corner

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Re: Ghost Busters - 2016 - would you get it
« Reply #618 on: May 23, 2016, 04:00:05 PM »
I spent an hour and a half playing on this game this morning.
Stunning machine to look at, it really pops.
Audio is top notch, even on the Timezone floor the music and call outs can be heard clearly.
Wish it had a lcd instead of dmd, dmd animations look ancient to me.
Lots of fun to play but it is tough and it can be frustrating. If you are a novice player this game will either inspire you to improve your skills or send you cowering away.
Had a few airballs off the drop targets and slimer but nothing major.
Outlanes require a rethinking of nudging technique.
Great game, can only get better with more code.

I will be back again this week to play it again with my kids and see what they think of it.

Played AMH as well,  only had the one game on it as the audio is distorted and crackled and it annoyed the hell out of me.

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Offline pinball god

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Re: Ghost Busters - 2016 - would you get it
« Reply #619 on: May 23, 2016, 08:21:59 PM »
I spent an hour and a half playing on this game this morning.
Stunning machine to look at, it really pops.
Audio is top notch, even on the Timezone floor the music and call outs can be heard clearly.
Wish it had a lcd instead of dmd, dmd animations look ancient to me.
Lots of fun to play but it is tough and it can be frustrating. If you are a novice player this game will either inspire you to improve your skills or send you cowering away.
Had a few airballs off the drop targets and slimer but nothing major.
Outlanes require a rethinking of nudging technique.
Great game, can only get better with more code.

I will be back again this week to play it again with my kids and see what they think of it.

Played AMH as well,  only had the one game on it as the audio is distorted and crackled and it annoyed the hell out of me.


thanks for the assessment  ^^^
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Offline MartyJ

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Re: Ghost Busters - 2016 - would you get it
« Reply #620 on: May 23, 2016, 08:49:14 PM »
Sounds like you made a good choice Rob on the GBLE. Hanging for a game


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Offline Cow Corner

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Re: Ghost Busters - 2016 - would you get it
« Reply #621 on: May 23, 2016, 09:01:10 PM »
I'll wait to play these slings on the Prem before deciding but I was more impressed with the Pro than I thought I would be.
" It's not the right time to be sober, now the idiots are taking over"

Offline pinball god

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Re: Ghost Busters - 2016 - would you get it
« Reply #622 on: May 23, 2016, 09:11:47 PM »
Sounds like you made a good choice Rob on the GBLE. Hanging for a game


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Offline Strangeways

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Re: Ghost Busters - 2016 - would you get it
« Reply #623 on: May 24, 2016, 10:38:49 PM »
I spent an hour and a half playing on this game this morning.
Stunning machine to look at, it really pops.
Audio is top notch, even on the Timezone floor the music and call outs can be heard clearly.
Wish it had a lcd instead of dmd, dmd animations look ancient to me.
Lots of fun to play but it is tough and it can be frustrating. If you are a novice player this game will either inspire you to improve your skills or send you cowering away.
Had a few airballs off the drop targets and slimer but nothing major.
Outlanes require a rethinking of nudging technique.
Great game, can only get better with more code.

I will be back again this week to play it again with my kids and see what they think of it.

Played AMH as well,  only had the one game on it as the audio is distorted and crackled and it annoyed the hell out of me.



Impressive assessment. I knew the game would look and appear to play well - but I'm pleased you found the game to be great  ^^^
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Offline Cow Corner

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Re: Ghost Busters - 2016 - would you get it
« Reply #624 on: May 25, 2016, 08:04:43 AM »
I spent an hour and a half playing on this game this morning.
Stunning machine to look at, it really pops.
Audio is top notch, even on the Timezone floor the music and call outs can be heard clearly.
Wish it had a lcd instead of dmd, dmd animations look ancient to me.
Lots of fun to play but it is tough and it can be frustrating. If you are a novice player this game will either inspire you to improve your skills or send you cowering away.
Had a few airballs off the drop targets and slimer but nothing major.
Outlanes require a rethinking of nudging technique.
Great game, can only get better with more code.

I will be back again this week to play it again with my kids and see what they think of it.

Played AMH as well,  only had the one game on it as the audio is distorted and crackled and it annoyed the hell out of me.



Impressive assessment. I knew the game would look and appear to play well - but I'm pleased you found the game to be great  ^^^

I enjoyed it that much I went back again yesterday for another session with the kids and they have given it the big thumbs up despite it being a hard game.
It is the perfect game for us to put next to SM.
We will wait for the Premiums.
 ^^^
 
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Offline GORGAR 1

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Re: Ghost Busters - 2016 - would you get it
« Reply #625 on: May 27, 2016, 08:38:07 AM »
Code update:

Offline GORGAR 1

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Re: Ghost Busters - 2016 - would you get it
« Reply #626 on: May 28, 2016, 06:45:57 AM »
Here's a video with the new 1.05 code looks great-dots are awesome.
https://youtu.be/zCjp8pOZ_bE

Offline swinks

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Re: Ghost Busters - 2016 - would you get it
« Reply #627 on: May 30, 2016, 12:42:00 PM »
Game play video of LE at the German Open with Trudeau commentating

&feature=youtu.be&autoplay=1&rel=0

also like the feature of the game calling up the player

when the 2 inserts in front of the slingshots are lit it will do the weird things - eg at 11min 30 sec
« Last Edit: May 30, 2016, 12:47:36 PM by swinks »
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Offline oldskool1969

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Re: Ghost Busters - 2016 - would you get it
« Reply #628 on: May 30, 2016, 01:58:11 PM »
sooooooo many shots and modes  ^^^
I wanted player 4 to win as he didn't fxxk around trapping and slowing the game down.
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Offline pinball god

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Re: Ghost Busters - 2016 - would you get it
« Reply #629 on: June 01, 2016, 07:13:32 PM »
gb topper price for oz $825. I'm out for more reasons than just price.
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