Author Topic: Members who have ordered AC/DC pinball  (Read 29170 times)

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Offline Caveoftreasures

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Re: Members who have ordered AC/DC pinball
« Reply #1020 on: May 03, 2012, 09:29:58 PM »
SOFTWARE UPGRADE TO 1.5 FROM 1.4 ON THE PRO - REPORT

Well I did the 2nd gamecode update tonight, and again, what a difference.  The 1.5 version on the Pro is definately very worthwhile.
I noticed instantly that the dot matrix annimations were much better, and more of them. Alot I had never seen before.
The scoring is better, and the game again, has been improved.

Here is a actual list of the extra gamecode added, so definately do the extra 1.5 version of gamecode download which appeared tonight on the Stern site if u have a AC/DC PRO.

V1.5 - April 27, 2012
=====================

  - Completing all of the white note arrow shots during a song now adds 2.5M
    to the song jackpot.  This can be done any number of times.
  - Timers are now paused when the player is choosing a song.  (This fixes the
    issue of the ball saver timing down at the start of a new ball when the
    player plunges the ball into the jukebox and takes some time picking a new
    song.)
  - Added artwork for the start of "Hells Bells".
  - Added a sound for tilt.
  - All white note arrow shots completed during a song records 3 units of
    permanent progress (one time, adjustable), such that completing notes
    and changing songs will continually lock in higher scores for new songs.
  - Super loops no longer has any effect on whether the right control gate
    causes the ball to loop around, so if "Whole Lotta Rosie" or "You Shook
    Me All Night Long" are running, the ball will go into the pop bumpers.
  - Added jackpot information to the super loops award display effect.
  - Added sounds for "Let There Be Rock".
  - Cannon targets are now displayed in order of increasing score.
  - Added song jackpot to tour multiball.
  - Changed the lamp effect for a spinner hit during "War Machine".
  - Added a sound for the War Machine bay doors opening.
  - Lowered spinner scores.
  - Changed bell target hit artwork.  The new art includes the AC/DC logo on
    the bell.
  - Fixed an issue with transitioning from the shooter groove music to the
    main play music.  The main play music would cut off the very beginning
    of the shooter groove music if the ball was on the playfield during
    the first bar of the shooter groove music.
  - Added the car dip animation to the bumper hits for "You Shook Me All
    Night Long".  This fixes the bad rendering of the girls over the car on
    frames #3, #4, and #5.
  - Added a sound for hitting the T.N.T. targets during T.N.T.
  - Added more information to song collect display effects when the song is
    selected.
  - Fixed mode start text (vertical centering, it was off by 1 pixel).
  - Added T.N.T. start dots.
  - Cleaned up cannon lamp effects.
  - Added art to the "Bump 'N' Win" award display effect.
  - Added an animation for the start of "You Shook Me All Night Long".
  - Fixed up some mode key sounds.
  - Lowered the left ramp score during Rock N Roll Train.
  - Changed bonus.  The current formula is:
    (25K * number of songs lit
     +
     50K * number of songs played, +50K more if all white note shots for the
     song were completed)
    *
    bonus multiplier
    *
    (3 if triple bonus, 2 if double bonus).
  - Added sounds for skill shot, super skill shot, and highway to hell start.
  - Added art for "Let There Be Rock".

There will be more updates for gamecode I would imagine for the next 3 or 4 months so keep looking at the Stern site for the gamecode upgrades.
« Last Edit: May 03, 2012, 09:33:49 PM by Caveoftreasures »
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