If the EOS is open, then the flipper will barely operate... if at all.
I'd say you are OK to play.
i sorry, but this is massively incorrect.
the games JP going forward had the 'facilty' to reinitiate the hi power 'timed' pulse if the flipper bat was overwhelmed...the reason is correct, raptor shot would overwhelm the then current DE solid state hold ability...the fix was to sense reverse travel (bat giving in) with an EOS and act as if cabinet switch was repressed ...hi power fire--> hold. the system is defeated by shorting, but better performance is achieved as is...i dont know why ops would disable ?
it has nothing to do with flipper power. the timed pulse is always the power stroke so to speak.
on my rocky a ripping orbit will knock the bat down and subsequent drain
im looking to modify soon !