Author Topic: Knocker troubles  (Read 3883 times)

0 Members and 15 Guests are viewing this topic.

Marty Machine

  • Guest
  • Trade Count: (0)
Re: Knocker troubles
« Reply #45 on: March 31, 2009, 12:20:18 AM »
Ouch! we need another machine to compare against, and see it's rom version/menu's......


Offline ajlaird

  • Trade Count: (0)
  • ******
  • Forum Posts:
  • Greensborough, Melbourne
  • Go Ahead, Make My Day
Re: Knocker troubles
« Reply #46 on: March 31, 2009, 12:59:07 AM »
I installed the new Home ROM 9.4H today, hoping it would fix the knocker issue. It didn't. There is still no reference to the knocker in any of the Diagnostic menus  ^&^

Matthew

Please take a photo of the circled area on the diagram as per my previous post and attach to your post using the Additional Options link - I am pretty convinced that it is the jumpers.

Offline felixthadog

  • Trade Count: (0)
  • ******
  • Forum Posts:
  • Melbourne
Re: Knocker troubles
« Reply #47 on: March 31, 2009, 08:37:19 AM »
I installed the new Home ROM 9.4H today, hoping it would fix the knocker issue. It didn't. There is still no reference to the knocker in any of the Diagnostic menus  ^&^

Matthew

Please take a photo of the circled area on the diagram as per my previous post and attach to your post using the Additional Options link - I am pretty convinced that it is the jumpers.

Hi Andrew,

I will take a photo tonight, however I do not understand why "Solenoid 7" is missing from the Test Menu. I would have thought that if the knocker assembly was not working, it would still appear in the Test Menu but not fire during the Run Test mode  !@#

Matthew

Offline ajlaird

  • Trade Count: (0)
  • ******
  • Forum Posts:
  • Greensborough, Melbourne
  • Go Ahead, Make My Day
Re: Knocker troubles
« Reply #48 on: March 31, 2009, 08:48:57 AM »
I installed the new Home ROM 9.4H today, hoping it would fix the knocker issue. It didn't. There is still no reference to the knocker in any of the Diagnostic menus  ^&^

Matthew

Please take a photo of the circled area on the diagram as per my previous post and attach to your post using the Additional Options link - I am pretty convinced that it is the jumpers.

Hi Andrew,

I will take a photo tonight, however I do not understand why "Solenoid 7" is missing from the Test Menu. I would have thought that if the knocker assembly was not working, it would still appear in the Test Menu but not fire during the Run Test mode  !@#

Matthew

Well, my theory is that the machine is jumpered for a European country, where the knocker is by default replaced with a coin counter (whether or not this is actually what happens over there I don't know). So if the ROM is being told it is in Europe, it knows that the knocker isn't there and hence doesn't test it.

I am hoping for your sake that my theory is correct!!

Offline felixthadog

  • Trade Count: (0)
  • ******
  • Forum Posts:
  • Melbourne
Re: Knocker troubles
« Reply #49 on: March 31, 2009, 09:02:55 AM »
I installed the new Home ROM 9.4H today, hoping it would fix the knocker issue. It didn't. There is still no reference to the knocker in any of the Diagnostic menus  ^&^

Matthew

Please take a photo of the circled area on the diagram as per my previous post and attach to your post using the Additional Options link - I am pretty convinced that it is the jumpers.

Hi Andrew,

I will take a photo tonight, however I do not understand why "Solenoid 7" is missing from the Test Menu. I would have thought that if the knocker assembly was not working, it would still appear in the Test Menu but not fire during the Run Test mode  !@#

Matthew

Well, my theory is that the machine is jumpered for a European country, where the knocker is by default replaced with a coin counter (whether or not this is actually what happens over there I don't know). So if the ROM is being told it is in Europe, it knows that the knocker isn't there and hence doesn't test it.

I am hoping for your sake that my theory is correct!!

The machine by default is set to United Kingdom. According to the manual, adjustment A.3 21 Coin Meter Units has to be set to anything but OFF to establish the coin unit for a meter attached to the knocker driver and override use of the knocker during awards. However, on my machine that adjustment is set to OFF so I would expect the use of the knocker to NOT be overridden  !@#

Matthew

Offline ajlaird

  • Trade Count: (0)
  • ******
  • Forum Posts:
  • Greensborough, Melbourne
  • Go Ahead, Make My Day
Re: Knocker troubles
« Reply #50 on: March 31, 2009, 09:28:21 AM »
The machine by default is set to United Kingdom. According to the manual, adjustment A.3 21 Coin Meter Units has to be set to anything but OFF to establish the coin unit for a meter attached to the knocker driver and override use of the knocker during awards. However, on my machine that adjustment is set to OFF so I would expect the use of the knocker to NOT be overridden  !@#

Matthew

OK, so with the new ROM you now have adjustment 3.21? I would still set jumpers 14 to 18 to the USA setting as after this I am out of ideas.

Offline felixthadog

  • Trade Count: (0)
  • ******
  • Forum Posts:
  • Melbourne
Re: Knocker troubles
« Reply #51 on: March 31, 2009, 09:40:54 AM »
The machine by default is set to United Kingdom. According to the manual, adjustment A.3 21 Coin Meter Units has to be set to anything but OFF to establish the coin unit for a meter attached to the knocker driver and override use of the knocker during awards. However, on my machine that adjustment is set to OFF so I would expect the use of the knocker to NOT be overridden  !@#

Matthew

OK, so with the new ROM you now have adjustment 3.21? I would still set jumpers 14 to 18 to the USA setting as after this I am out of ideas.

Awww crap, I must have been half asleep when I wrote that!  !@) I meant to say that my machine does not even have adjustment 3.21 so how can the use of the knocker be overridden?  !@#

I will look at those jumpers tonight and take a photo.

Cheers,
Matthew

Offline Strangeways

  • Pinball Restoration is my passion
  • Administrator
  • Trade Count: (+9)
  • *****
  • High Score Initials:
  • Forum Posts:
  • Melbourne
  • ABN 68 283 634 461
    • Ride The Boney Beast
Re: Knocker troubles
« Reply #52 on: March 31, 2009, 09:55:15 AM »

It is a strange one - I have an opportunity to try this on another game over the coming days. My opinion is that many ops removed the knocker, because of the noise, and the software may detect that there is no knocker - if it is not connected. Somehow, the circuit is not completed.

I assume that if you set the machine to "Factory Defaults" - it would cancel any setup option that is disabling the knocker ?
Aussie Pinball - Proud to be Australia's Premier Pinball Forum

http://www.australianpinballrestorations.com.au/

http://www.rtbb.com.au/catalog/

We carry the largest range of NEW Ramps in Australia

Offline felixthadog

  • Trade Count: (0)
  • ******
  • Forum Posts:
  • Melbourne
Re: Knocker troubles
« Reply #53 on: March 31, 2009, 10:07:43 AM »

It is a strange one - I have an opportunity to try this on another game over the coming days. My opinion is that many ops removed the knocker, because of the noise, and the software may detect that there is no knocker - if it is not connected. Somehow, the circuit is not completed.

I assume that if you set the machine to "Factory Defaults" - it would cancel any setup option that is disabling the knocker ?

Hi Nino,

I reset the old ROM to Factory Defaults but this didn't fix the problem, and I assumed the new ROM would already be set to Factory Defaults. I will try resetting it tonight just in case, but I don't expect it will resolve this pain-in-the-arse issue  ::)

Matthew

Offline Strangeways

  • Pinball Restoration is my passion
  • Administrator
  • Trade Count: (+9)
  • *****
  • High Score Initials:
  • Forum Posts:
  • Melbourne
  • ABN 68 283 634 461
    • Ride The Boney Beast
Re: Knocker troubles
« Reply #54 on: March 31, 2009, 03:34:45 PM »

It is a strange one - I have an opportunity to try this on another game over the coming days. My opinion is that many ops removed the knocker, because of the noise, and the software may detect that there is no knocker - if it is not connected. Somehow, the circuit is not completed.

I assume that if you set the machine to "Factory Defaults" - it would cancel any setup option that is disabling the knocker ?

Hi Nino,

I reset the old ROM to Factory Defaults but this didn't fix the problem, and I assumed the new ROM would already be set to Factory Defaults. I will try resetting it tonight just in case, but I don't expect it will resolve this pain-in-the-arse issue  ::)

Matthew

Maybe not, Matt - But it is a step closer. I'll have a go on an Indy I have over the next two days.
Aussie Pinball - Proud to be Australia's Premier Pinball Forum

http://www.australianpinballrestorations.com.au/

http://www.rtbb.com.au/catalog/

We carry the largest range of NEW Ramps in Australia

Offline felixthadog

  • Trade Count: (0)
  • ******
  • Forum Posts:
  • Melbourne
Re: Knocker troubles
« Reply #55 on: March 31, 2009, 03:54:13 PM »

It is a strange one - I have an opportunity to try this on another game over the coming days. My opinion is that many ops removed the knocker, because of the noise, and the software may detect that there is no knocker - if it is not connected. Somehow, the circuit is not completed.

I assume that if you set the machine to "Factory Defaults" - it would cancel any setup option that is disabling the knocker ?

Hi Nino,

I reset the old ROM to Factory Defaults but this didn't fix the problem, and I assumed the new ROM would already be set to Factory Defaults. I will try resetting it tonight just in case, but I don't expect it will resolve this pain-in-the-arse issue  ::)

Matthew

Maybe not, Matt - But it is a step closer. I'll have a go on an Indy I have over the next two days.


Thanks very much Nino, your help is greatly appreciated  #*#

Matthew

Marty Machine

  • Guest
  • Trade Count: (0)
Re: Knocker troubles
« Reply #56 on: March 31, 2009, 07:39:41 PM »
Nobody's ever gonna forget this one, once it's solved  !*!

MM.

Offline felixthadog

  • Trade Count: (0)
  • ******
  • Forum Posts:
  • Melbourne
Re: Knocker troubles
« Reply #57 on: March 31, 2009, 07:48:50 PM »
Nobody's ever gonna forget this one, once it's solved  !*!

MM.

I know I won't!  @.@

Matthew

Offline MartyJ

  • Trade Count: (+4)
  • ******
  • High Score Initials:
  • Forum Posts:
  • Melbourne
Re: Knocker troubles
« Reply #58 on: March 31, 2009, 08:05:29 PM »
Nobody's ever gonna forget this one, once it's solved  !*!

MM.

I know I won't!  @.@

Matthew

Hey Matthew,

This is a strange one....Just thinking outside the square, have you checked your PCB board numbers - ie what screen printed on them vs what the manual says?

Offline felixthadog

  • Trade Count: (0)
  • ******
  • Forum Posts:
  • Melbourne
Re: Knocker troubles
« Reply #59 on: March 31, 2009, 09:48:58 PM »
The jumpers were the problem! W17 and W18 had been switched off, I switched them back on and hey presto, Solenoid 7 shows up in the Test Menu  $#$

Thanks to everyone that responded, especially Andrew who was spot on with his diagnosis about the jumpers  #*#

Cheers,
Matthew