Author Topic: Ghost Busters - 2016 - would you get it  (Read 55495 times)

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Offline swinks

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Re: Ghost Busters - 2016 - would you get it
« Reply #675 on: November 12, 2016, 06:55:18 AM »


Stern just released Ghostbusters v1.11

LE/PREMIUM V1.11 - November 9, 2016
===================================
New:
- Added Calibration feature to slimer test.

Fixes:
- Fixed slimer motor controller affecting the E lamp in PKE
- Fixed issue when choosing which video mode times out
- Fixed issue in negative video mode where the game would not allow
input from the player
- Fixed total score showing zero if it was the last mode
- Fixed issue where the slings could bounce the ball back and forth too long.

Tweaks:
- Added Catching Ghost to some skill shot trees
- Added Increase Super Jackpot value to some skill shot trees.
- Added Light 2X multiplier to some skill shot trees.
- Tweaked the skill shot instructions and timing
- Made scare feature more rare
- Made kick out sounds a bit louder

PRO V1.11 - November 9, 2016
============================
Fixes:
- Fixed issue when choosing which video mode times out
- Fixed issue in negative video mode where the game would not allow
input from the player
- Fixed total score showing zero if it was the last mode

Tweaks:
- Added Catching Ghost to some skill shot trees
- Added Increase Super Jackpot value to some skill shot trees.
- Added Light 2X multiplier to some skill shot trees.
- Tweaked the skill shot instructions and timing
- Made scare feature more rare
- Made kick out sounds a bit louder

« Last Edit: November 12, 2016, 06:59:48 AM by swinks »
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Offline pinball god

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Re: Ghost Busters - 2016 - would you get it
« Reply #676 on: November 12, 2016, 08:25:01 PM »
gotta admit my other games are holding up well since I got GB. None have seen any love for months and should last forever at this rate  @.@ you should enjoy this game swinsky once you get a handle on the game play   ^^^
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Offline swinks

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Re: Ghost Busters - 2016 - would you get it
« Reply #677 on: November 16, 2016, 07:27:40 PM »
the guy from tnt discovered this issue and a simple fix to avoid blowing a heap of boards under the playfield

&feature=youtu.be&autoplay=1&rel=0
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Offline swinks

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Re: Ghost Busters - 2016 - would you get it
« Reply #678 on: November 22, 2016, 06:09:51 PM »
here is an install video and pics for Cliffy's 7 piece cliffy set for $41 USD shipped to Aus

https://pinballsupernova.wordpress.com/2016/11/22/mod-installs-cliffys-protectors-install-video-on-ghostbusters-premium/
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Offline swinks

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Re: Ghost Busters - 2016 - would you get it
« Reply #679 on: December 16, 2016, 11:34:11 PM »
a quick update to fix some game play affecting bugs



Since Stern stealth-released 1.12 (here):

Premium/LE
http://f0727d06e1d39b514478-a613b39d02a32124478c749a23d19af0.r44.cf5.rackcdn.com/ghostbusters_le-1_12.spk

Pro:
http://f0727d06e1d39b514478-a613b39d02a32124478c749a23d19af0.r44.cf5.rackcdn.com/ghostbusters-1_12.spk



ISSUES v1.12 FIXED:
- Bogus tech alerts seem to be gone
- Slimer doesn't get stuck on the far left anymore
- Left flipper power loss
- Game freezing fixed (not sure of the mode, it happened once to me, hasn't happened with 1.12)

PROBLEMS REMAINING:
- Puts up a "FREE PLAY/PRESS START" attract mode screen in the middle of some modes for a few seconds. This most recently happened again on the "Extra Ball" animation when it changes from Slimer on the left to the car on the right. When it changed to where the car part should have been, I got the attract message instead...
- Still says to shoot purple shots in Ballroom mode when they are really blue.

MISSING post-1.05, but wanted BACK by pretty much everyone:
- Magna Sling activity/power adjustment
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Offline GORGAR 1

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Re: Ghost Busters - 2016 - would you get it
« Reply #680 on: January 18, 2017, 01:21:01 PM »



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Offline swinks

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Re: Ghost Busters - 2016 - would you get it
« Reply #681 on: January 18, 2017, 02:47:45 PM »
Fixes:
 - Found a couple speech calls that will be censored if the game is set to not
 allow R-rated speech.
 - Using the disable adjustment for the the Slimer mech will completely disable
 the mech.
 - Fixed spelling and punctuation on a few of the "DID YOU KNOW?" messages.
 - Fixed THE BALLROOM instruction text to match the color of the inserts.
 - If balls were being held in the LIBRARY LOCK at game start, they were making
 the playfield valid when released.
 - P.K.E. FRENZY was displaying an incorrect TOTAL on completion.
 - The GHOST CAUGHT FOR EXTRA BALL adjustment was not being honored for
 anything but AUTO.
 - SUPER JACKPOT CHAMPION was not handled correctly.
 - If NEGATIVE REENFORCEMENT was lit, a won SKILL SHOT award for it would
 be skipped.
 - Fixed misspelling of "CATCH 5 GHOSTS" on skill shot.
 - CAPTIVE BALL TEST was mislabeled.
 - Fixed mispelling of instruction text on GOZER THE GOZERIAN.
 - The TERROR DOG HURRYUP was not resetting properly after being collected.
 - Sometimes PICT-O-POPS was handing out the same award twice in a row.
 - Sometimes PICT-O-POPS was handing out awards that didn't make sense.
 (ADD-A-BALL, LIGHT ADD-A-BALL, TOBINS SPIRIT GUIDE, ...)
 - ADD-A-BALL and LIGHT ADD-A-BALL were sometimes available when they
 shouldn't be.
 - TOBIN'S SPIRIT GUIDE and PICT-O-POPS will no longer give out a SPINNER LEVEL
 award if it's already at its maximum level.

Tweaks:
 - If you disable your slimer mech with the Adjustment then the Ghost Target
 will now trigger Slimer hits.
 - The 100 GHOSTS lamp insert will now indicate when MASS HYSTERIA MULTIBALL
 is achieved.
 - The timer was not being displayed for HE SLIMED ME.
 - SPOOK CENTRAL was not allowing the player enough time to complete the mode.
 - Added callout at the start of STAY PUFT MARSHMALLOW MAN.
 - Added P.K.E. FRENZY JACKPOT callout.
 - Added GOZER HURRYUP callout.
 - Added GEAR COLLECT callout.
 - Default GOZER CHAMPION and TERROR DOG CHAMPION scores were lowered to
 a more reasonable value.
 - Added callout to the start of STORAGE FACILITY MULTIBALL.
 - The SUBWAY EJECT ball saver no longer overrides the main ball saver if
 set to the default time or less.
 - STAY PUFT MARSHMALLOW MAN was not honoring the DESTRUCTOR multiplier for all
 awards.
 - Changed the colors of the extra ball lamp effects to green and white.
 - Tweaked the EQ of some sounds.
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Offline pinball god

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Re: Ghost Busters - 2016 - would you get it
« Reply #682 on: January 18, 2017, 08:56:08 PM »
Nice little tweaks. First and only game was over 3bil and got to test play most modes
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Offline Strangeways

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Re: Ghost Busters - 2016 - would you get it
« Reply #683 on: January 18, 2017, 10:02:07 PM »
How many updates has GB had since release ? Would it be at least 3 updates ?
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Offline pinball god

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Re: Ghost Busters - 2016 - would you get it
« Reply #684 on: January 19, 2017, 08:54:48 PM »
1.05; 1.10; 1.11; 1.12; 1.13
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Offline swinks

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Re: Ghost Busters - 2016 - would you get it
« Reply #685 on: January 19, 2017, 08:57:55 PM »
1.11 & 1.12 were mainly to bug fix
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