Author Topic: Creature fault > Row 1  (Read 462 times)

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Offline goodolddays

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Creature fault > Row 1
« on: July 15, 2013, 05:06:06 PM »
Gday all .

I am currently stumped by a switch fault with my Creature .
Diagnostics is reporting faulty switches 41 (Cola) , 51 (Left outlane) and 61 (Right ramp exit) . These are the 2nd, 3rd and 4th switches on row 1 . The 1st switch on row 1 is 21 (Slam Tilt) .
After looking at the game manual I realised that the Slam Tilt switch connects via the coin door interface board to J208/J209 pin 1 on CPU board whereas the other 3 switches connect via J212 pin 1 . I have continuity between J212 pin 1 and switch 61. The diodes on all 3 switches test OK . Each of the 3 switches tests OK with a meter , but none report closed when operated in single switch test .

Any suggestions appreciated   

Cheers
Dave
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Offline ddstoys

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Re: Creature fault > Row 1
« Reply #1 on: July 15, 2013, 05:10:29 PM »
I'd check continuity to all switches if half are working I'd say its a broken wire in the chain.

Offline goodolddays

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Re: Creature fault > Row 1
« Reply #2 on: July 15, 2013, 05:56:04 PM »
I'd check continuity to all switches if half are working I'd say its a broken wire in the chain.

Exactly my thinking Daniel .
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Offline goodolddays

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Re: Creature fault > Row 1
« Reply #3 on: July 15, 2013, 06:18:34 PM »
I wrote everything down (which I should have done in the 1st place  &^&) and was a bit confused .

In fact the row 1 wire for switches 41, 51 and 61 connects to J208/209 pin 1 on CPU board . As Daniel suggested, mostly likely a broken wire in the chain , but I have continuity from J209 pin 1 to the row 1 wire on switch 61 (and the 2 switches in between) .

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Offline ddstoys

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Re: Creature fault > Row 1
« Reply #4 on: July 15, 2013, 06:21:52 PM »
Does slam tilt register?

Offline goodolddays

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Re: Creature fault > Row 1
« Reply #5 on: July 15, 2013, 07:09:03 PM »
Does slam tilt register?

Good point , I hadn't thought to test it . Just did and it does (the one on the door anyway) The one on the bottom of the cabinet doesnt.
 From what I can figure out it the one on the door connects via the coin door interface board to J212 pin 4 .
It seems that the one in the bottom of the cabinet is connected via the loom to the other 3 switches in row 1 ?

Unfortunately the manual is not detailed enough for this
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Offline ddstoys

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Re: Creature fault > Row 1
« Reply #6 on: July 15, 2013, 09:03:04 PM »
So do any of the switches in row one work?

Offline goodolddays

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Re: Creature fault > Row 1
« Reply #7 on: July 16, 2013, 11:42:22 AM »
Gday Daniel .

Slam Tilt switch on the coin door works , but Slam Tilt ?? (if thats what its called) on the bootm of the cab does not .
Slam Tilt is on the same row as the other 3 switches that don't work .

I need to know if both those tilt switches are the same switch (21) far as the CPU is concerned and how the cabinet switch is connected

Cheers
Dave
I need more room ! and more $$$

Offline ddstoys

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Re: Creature fault > Row 1
« Reply #8 on: July 16, 2013, 01:05:23 PM »
Ill jump on mine this afternoon and check what switches are in the same row

Offline goodolddays

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Re: Creature fault > Row 1
« Reply #9 on: July 16, 2013, 01:35:45 PM »
No need Daniel but thanks for the offer  ^^^

Its Fixed .  #*#
Yesterday I noticed the row wire on switch 21 was pretty dodgy so I resoldered it .
This morning I jumpered between row and column direct on the CPU sockets (with a diode oriented the correct way between the inputs (as per Robm's suggestion over on AA) to activate each of the 3 switches (all of which then reported closed in switch edges test) .
When I rebooted the game diagnostics passed .
 So.. it seems that I did have a wiring problem and after I fixed that I should have activated each of the 3 switches .  &^&

Now to sort out why Firepower isn't booting after I swapped out the flat battery
« Last Edit: July 16, 2013, 01:37:24 PM by goodolddays »
I need more room ! and more $$$